Spell Damage Modifiers

Overview of spell effects that modify Spell Damage

Key: Focus Effect, Item Effect, ~~Non-Focus Spell Effect~~

*Spell damage criticals are not a flat (2x) they are determined soely by your 'critical damage modifer' value.

_*If multiple of same Focus Effect, highest avialable value is used. [Stacks] Indicates that if multiple of same effect, the final amount is the total of all effects. _

Direct Damage

  • Focus Effects that increase/decrease damage by percent.
    • SE_FcBaseEffects (413) Modifies by % the base damage value of the spell cast.
    • SE_ImprovedDamage **(124) **Modifies by % the damage value after (413) is applied. (This value CAN NOT critical)
    • **SE_FcDamagePctCrit (302) **Modifies by % the damage value after (413) is applied. (This value CAN critical)
  • Effects on CASTER that increase/decrease damage by a specific amount.
    • SE_FcDamageAmt (286) +/- a set damage amount (This value CAN NOT criticals).
    • SE_FcDamageAmtCrit (303) +/- a set damageamount (This value CAN critical)
    • Item 'Spell Damage Amount" - Amount specified on the item modified by formula bellow (This value CAN critical)
      • Value is modified by the 'total cast time' of the spell it is being applied to
      • Total Cast Time is derived from adding which ever is greater(Recast OR Recovery time) to cast time.
      • Total Cast Time (0 - 2.5 seconds).
        • Damage Amount = Damagel Amount / 4
      • Total Cast Time (2.6 - 7.0 seconds)
        • Damage Amount = Damage Amount*(0.167*(Total Cast Time)/1000))
      • Total Cast Time ( > 7.0 seconds)
        • Damage Amount = Damage Amount / 7
  • Effects on TARGET that increase/decrease damage by a specific amount.
    • SE_FcDamageAmtIncoming (297) +/- a set amount of damage (This value CAN NOT critical)
  • Effects on TARGET that increase/decrease damage by percent.
    • **SE_FcSpellVulnerability (296) ** Modifies by % the casters base damage value (This value CAN critical).
  • **Effects on CASTER that increase/decrease critical spell chance. **
    • SE_CriticalSpellChance (294)** **Modfies by % the chance to critical spell chance AND critical damage modifer. [c_ritcal portion_ Stacks]
    • SE_SpellCritChance (170) Modifies by % the chance to critical spell. [Stacks]
    • SE_FrenziedDevastation (212)** **Modifies by % the chance to critical spells AND increases DD spells mana cost by 2x [Stacks]
  • Effects on CASTER that increase/decrease critical spell damage. (Critcal Spell Damage Modifier)
    • SE_CriticalSpellChance (294)** **Modfies by % the chance to critical spell chance AND critical damage modifer. [damage portion does not Stack]
    • SE_SpellCritDmgIncrease (155)** **Modifies by % the critical damage modifier. [Stacks]

**Calculation **

Critical Chance = ~~SE_CriticalSpellChance** + **SE_SpellCritChance** + **SE_FrenziedDevastation~~

X = Damage Amount

CritMod = SE_CriticalSpellChance** + ~~SE_SpellCritDmgIncrease**~~

Final Damage Amount = ( (X * SE_FcBaseEffects) * SE_ImprovedDamage ) + ** ((X * SE_FcBaseEffects) * FcDamagePctCrit )CritMod) + SE_FcDamageAmt + (SE_FcDamageAmtCrital * CritMod) + (Item 'Spell Damage Amount" * CritMod) + SE_FcDamageAmtIncoming + (((X * SE_FcBaseEffects) * SE_FcSpellVulnerability ) CritMod))) **

DAMAGE OVER TIME

*Critcal damage modifer for DOTs is always (2x) at baseline if you have a chance to critical.

  • Focus Effects that increase/decrease damage by percent.
    • SE_FcBaseEffects (413) Modifies by % the base damage value of the spell cast.
    • SE_ImprovedDamage **(124) **Modifies by % the damage value after (413) is applied. (This value CAN critical) *Unlike DD spells this does critical for DOTS
    • **SE_FcDamagePctCrit (302) **Modifies by % the damage value after (413) is applied. (This value CAN critical)
  • **Effects on CASTER that increase/decrease damage by a specific amount. **_ *Damage is divided by duration and that value is applied to each tick_
    • SE_FcDamageAmt (286) +/- a set damage amount (This value CAN NOT criticals).
    • SE_FcDamageAmtCrit (303) +/- a set damageamount (This value CAN critical)
    • Item 'Spell Damage Amount" * Not applied to DOTS
  • **Effects on TARGET that increase/decrease damage by a specific amount. **_*Damage is divided by duration and that value is applied to each tick_
    • SE_FcDamageAmtIncoming (297) +/- a set amount of damage (This value CAN NOT critical)
  • Effects on TARGET that increase/decrease damage by percent.
    • **SE_FcSpellVulnerability (296) ** Modifies by % the casters base damage value (This value CAN critical).
  • **Effects on CASTER that increase/decrease critical dot chance. **
    • SE_CriticalDotChance (273)** **Modfies by % the chance to critical dot hance [Stacks]
    • SE_CriticalDotlDecay (433)** **Modifies by % the chance to critical dots. [Stacks]
      • Effect value decreases if spell cast is over the maximum level specified.
  • Effects on CASTER that increase/decrease critical dot damage. (Critical Spell Damage Modifier)
  • SE_DotCritDmgIncrease (375) Modifies by % the critical damage modifier. [Stacks]

**Calculation **

Critical Chance = ~~SE_CriticalDotChance** + **SE_CriticalDotDecay~~** **

**X = **Damage Amount

CritMod = Baseline(100%)** + ~~SE_DotCritDmgIncrease**~~

*Final DOT Damage Amount = ( (X * SE_FcBaseEffects) * SE_ImprovedDamage ) + ((X * SE_FcBaseEffects) * FcDamagePctCrit )CritMod) + ((SE_FcDamageAmt + (SE_FcDamageAmtCrital * CritMod)

**+ SE_FcDamageAmtIncoming)/DURATION) + (((X * SE_FcBaseEffects) * SE_FcSpellVulnerability )* CritMod))) **