!!! info end

Also see [Spire Quest API Explorer](http://spire.akkadius.com/quest-api-explorer?lang=lua){:target="perl_event"} for latest definitions and Quest examples

EVENT_AGGRO_SAY


function EVENT_AGGRO_SAY(e) {
}

EVENT_CAST


function EVENT_CAST(e) {
}

EVENT_CAST_BEGIN


function EVENT_CAST_BEGIN(e) {
}

EVENT_CAST_ON


function EVENT_CAST_ON(e) {
}

EVENT_COMBAT


function EVENT_COMBAT(e) {
}

EVENT_DAMAGE_GIVEN


function EVENT_DAMAGE_GIVEN(e) {
}

EVENT_DAMAGE_TAKEN


function EVENT_DAMAGE_TAKEN(e) {
}

EVENT_DEATH


function EVENT_DEATH(e) {
}

EVENT_DEATH_COMPLETE


function EVENT_DEATH_COMPLETE(e) {
}

EVENT_DESPAWN


function EVENT_DESPAWN(e) {
}

EVENT_ENTITY_VARIABLE_DELETE


function EVENT_ENTITY_VARIABLE_DELETE(e) {
}

EVENT_ENTITY_VARIABLE_SET


function EVENT_ENTITY_VARIABLE_SET(e) {
}

EVENT_ENTITY_VARIABLE_UPDATE


function EVENT_ENTITY_VARIABLE_UPDATE(e) {
}

EVENT_PAYLOAD


function EVENT_PAYLOAD(e) {
}

EVENT_POPUP_RESPONSE


function EVENT_POPUP_RESPONSE(e) {
}

EVENT_SAY


function EVENT_SAY(e) {
}

EVENT_SIGNAL


function EVENT_SIGNAL(e) {
}

EVENT_SLAY


function EVENT_SLAY(e) {
}

EVENT_SPAWN


function EVENT_SPAWN(e) {
}

EVENT_TARGET_CHANGE


function EVENT_TARGET_CHANGE(e) {
}

EVENT_TIMER


function EVENT_TIMER(e) {
}

EVENT_TIMER_PAUSE


function EVENT_TIMER_PAUSE(e) {
}

EVENT_TIMER_RESUME


function EVENT_TIMER_RESUME(e) {
}

EVENT_TIMER_START


function EVENT_TIMER_START(e) {
}

EVENT_TIMER_STOP


function EVENT_TIMER_STOP(e) {
}

EVENT_USE_SKILL


function EVENT_USE_SKILL(e) {
}