Lua API Reference: eq (899 methods)

Browse the complete Lua API documentation for the eq class. Search through 899 methods and 247 events to find the exact function signatures, parameters, and usage examples you need for your EQ-Emulator scripts.

Methods

eq.active_speak_activity(task_id) # int
eq.active_speak_task() # int
eq.active_tasks_in_set(task_set) # int
eq.add_area(id, type, min_x, max_x, min_y, max_y, min_z, max_z) # void
eq.add_expedition_lockout_all_clients(expedition_name, event_name, seconds) # void
eq.add_expedition_lockout_all_clients(expedition_name, event_name, seconds, uuid) # void
eq.add_expedition_lockout_by_char_id(char_id, expedition_name, event_name, seconds) # void
eq.add_expedition_lockout_by_char_id(char_id, expedition_name, event_name, seconds, uuid) # void
eq.add_ldon_loss(theme_id) # void
eq.add_ldon_points(theme_id, points) # void
eq.add_ldon_win(theme_id) # void
eq.add_spawn_point(table) # void
eq.assign_group_to_instance(instance_id) # void
eq.assign_raid_to_instance(instance_id) # void
eq.assign_task(task_id) # void
eq.assign_to_instance(instance_id) # void
eq.assign_to_instance_by_char_id(instance_id, character_id) # void
eq.attack(client_name) # void
eq.attack_npc(entity_id) # void
eq.attack_npc_type(npc_type) # void
eq.bury_player_corpse(char_id) # bool
eq.calculate_corruption_counters(spell_id) # int
eq.calculate_counters(spell_id) # int
eq.calculate_curse_counters(spell_id) # int
eq.calculate_disease_counters(spell_id) # int
eq.calculate_poison_counters(spell_id) # int
eq.cast_spell(spell_id, target_id) # void
eq.check_instance_by_char_id(instance_id, character_id) # bool
eq.check_name_filter(name) # bool
eq.check_title(title_set) # bool
eq.clear_areas() # void
eq.clear_npctype_cache(npctype_id) # void
eq.clear_opcode(op) # void
eq.clear_proximity() # void
eq.clear_spawn_timers() # void
eq.clock() # double
eq.collect_items(item_id, remove) # int
eq.commify(number) # std::string
eq.complete_task(task_id) # bool
eq.completed_tasks_in_set(task_set) # int
eq.count_item(item_id) # int
eq.count_spawned_npcs(table) # uint32
eq.create_door(model, x, y, z, h, open_type) # uint16
eq.create_door(model, x, y, z, h, open_type, size) # uint16
eq.create_door(model, x, y, z, h) # uint16
eq.create_ground_object(item_id, x, y, z, h, decay_time) # uint16
eq.create_ground_object(item_id, x, y, z, h) # uint16
eq.create_ground_object_from_model(model, x, y, z, h, type) # uint16
eq.create_ground_object_from_model(model, x, y, z, h) # uint16
eq.create_ground_object_from_model(model, x, y, z, h, type, decay_time) # uint16
eq.create_guild(name, leader) # void
eq.create_instance(zone, version, duration) # uint32
eq.create_npc(table, x, y, z, heading) # void
eq.cross_zone_add_ldon_loss_by_char_id(character_id, theme_id) # void
eq.cross_zone_add_ldon_loss_by_client_name(client_name, theme_id) # void
eq.cross_zone_add_ldon_loss_by_expedition_id(expedition_id, theme_id) # void
eq.cross_zone_add_ldon_loss_by_group_id(group_id, theme_id) # void
eq.cross_zone_add_ldon_loss_by_guild_id(guild_id, theme_id) # void
eq.cross_zone_add_ldon_loss_by_raid_id(raid_id, theme_id) # void
eq.cross_zone_add_ldon_points_by_char_id(character_id, theme_id, points) # void
eq.cross_zone_add_ldon_points_by_client_name(client_name, theme_id, points) # void
eq.cross_zone_add_ldon_points_by_expedition_id(expedition_id, theme_id, points) # void
eq.cross_zone_add_ldon_points_by_group_id(group_id, theme_id, points) # void
eq.cross_zone_add_ldon_points_by_guild_id(guild_id, theme_id, points) # void
eq.cross_zone_add_ldon_points_by_raid_id(raid_id, theme_id, points) # void
eq.cross_zone_add_ldon_win_by_char_id(character_id, theme_id) # void
eq.cross_zone_add_ldon_win_by_client_name(client_name, theme_id) # void
eq.cross_zone_add_ldon_win_by_expedition_id(expedition_id, theme_id) # void
eq.cross_zone_add_ldon_win_by_group_id(group_id, theme_id) # void
eq.cross_zone_add_ldon_win_by_guild_id(guild_id, theme_id) # void
eq.cross_zone_add_ldon_win_by_raid_id(raid_id, theme_id) # void
eq.cross_zone_assign_task_by_char_id(character_id, task_id) # void
eq.cross_zone_assign_task_by_char_id(character_id, task_id, enforce_level_requirement) # void
eq.cross_zone_assign_task_by_client_name(client_name, task_id, enforce_level_requirement) # void
eq.cross_zone_assign_task_by_client_name(client_name, task_id) # void
eq.cross_zone_assign_task_by_expedition_id(expedition_id, task_id) # void
eq.cross_zone_assign_task_by_expedition_id(expedition_id, task_id, enforce_level_requirement) # void
eq.cross_zone_assign_task_by_group_id(group_id, task_id, enforce_level_requirement) # void
eq.cross_zone_assign_task_by_group_id(group_id, task_id) # void
eq.cross_zone_assign_task_by_guild_id(guild_id, task_id, enforce_level_requirement) # void
eq.cross_zone_assign_task_by_guild_id(guild_id, task_id) # void
eq.cross_zone_assign_task_by_raid_id(raid_id, task_id, enforce_level_requirement) # void
eq.cross_zone_assign_task_by_raid_id(raid_id, task_id) # void
eq.cross_zone_cast_spell_by_char_id(character_id, spell_id) # void
eq.cross_zone_cast_spell_by_client_name(client_name, spell_id) # void
eq.cross_zone_cast_spell_by_expedition_id(expedition_id, spell_id) # void
eq.cross_zone_cast_spell_by_group_id(group_id, spell_id) # void
eq.cross_zone_cast_spell_by_guild_id(guild_id, spell_id) # void
eq.cross_zone_cast_spell_by_raid_id(raid_id, spell_id) # void
eq.cross_zone_dialogue_window_by_char_id(character_id, message) # void
eq.cross_zone_dialogue_window_by_client_name(client_name, message) # void
eq.cross_zone_dialogue_window_by_expedition_id(expedition_id, message) # void
eq.cross_zone_dialogue_window_by_group_id(group_id, message) # void
eq.cross_zone_dialogue_window_by_guild_id(guild_id, message) # void
eq.cross_zone_dialogue_window_by_raid_id(raid_id, message) # void
eq.cross_zone_disable_task_by_char_id(character_id, task_id) # void
eq.cross_zone_disable_task_by_client_name(client_name, task_id) # void
eq.cross_zone_disable_task_by_expedition_id(expedition_id, task_id) # void
eq.cross_zone_disable_task_by_group_id(group_id, task_id) # void
eq.cross_zone_disable_task_by_guild_id(guild_id, task_id) # void
eq.cross_zone_disable_task_by_raid_id(raid_id, task_id) # void
eq.cross_zone_enable_task_by_char_id(character_id, task_id) # void
eq.cross_zone_enable_task_by_client_name(client_name, task_id) # void
eq.cross_zone_enable_task_by_expedition_id(expedition_id, task_id) # void
eq.cross_zone_enable_task_by_group_id(group_id, task_id) # void
eq.cross_zone_enable_task_by_guild_id(guild_id, task_id) # void
eq.cross_zone_enable_task_by_raid_id(raid_id, task_id) # void
eq.cross_zone_fail_task_by_char_id(character_id, task_id) # void
eq.cross_zone_fail_task_by_client_name(client_name, task_id) # void
eq.cross_zone_fail_task_by_expedition_id(expedition_id, task_id) # void
eq.cross_zone_fail_task_by_group_id(group_id, task_id) # void
eq.cross_zone_fail_task_by_guild_id(guild_id, task_id) # void
eq.cross_zone_fail_task_by_raid_id(raid_id, task_id) # void
eq.cross_zone_marquee_by_char_id(character_id, type, priority, fade_in, fade_out, duration, message) # void
eq.cross_zone_marquee_by_client_name(client_name, type, priority, fade_in, fade_out, duration, message) # void
eq.cross_zone_marquee_by_expedition_id(expedition_id, type, priority, fade_in, fade_out, duration, message) # void
eq.cross_zone_marquee_by_group_id(group_id, type, priority, fade_in, fade_out, duration, message) # void
eq.cross_zone_marquee_by_guild_id(guild_id, type, priority, fade_in, fade_out, duration, message) # void
eq.cross_zone_marquee_by_raid_id(raid_id, type, priority, fade_in, fade_out, duration, message) # void
eq.cross_zone_message_player_by_char_id(type, character_id, message) # void
eq.cross_zone_message_player_by_expedition_id(type, expedition_id, message) # void
eq.cross_zone_message_player_by_group_id(type, group_id, message) # void
eq.cross_zone_message_player_by_guild_id(type, guild_id, message) # void
eq.cross_zone_message_player_by_name(type, client_name, message) # void
eq.cross_zone_message_player_by_raid_id(type, raid_id, message) # void
eq.cross_zone_move_instance_by_char_id(character_id, instance_id, x, y, z, heading) # void
eq.cross_zone_move_instance_by_char_id(character_id, instance_id) # void
eq.cross_zone_move_instance_by_char_id(character_id, instance_id, x, y, z) # void
eq.cross_zone_move_instance_by_client_name(client_name, instance_id) # void
eq.cross_zone_move_instance_by_client_name(client_name, instance_id, x, y, z) # void
eq.cross_zone_move_instance_by_client_name(client_name, instance_id, x, y, z, heading) # void
eq.cross_zone_move_instance_by_expedition_id(expedition_id, instance_id, x, y, z, heading) # void
eq.cross_zone_move_instance_by_expedition_id(expedition_id, instance_id) # void
eq.cross_zone_move_instance_by_expedition_id(expedition_id, instance_id, x, y, z) # void
eq.cross_zone_move_instance_by_group_id(group_id, instance_id) # void
eq.cross_zone_move_instance_by_group_id(group_id, instance_id, x, y, z, heading) # void
eq.cross_zone_move_instance_by_group_id(group_id, instance_id, x, y, z) # void
eq.cross_zone_move_instance_by_guild_id(guild_id, instance_id, x, y, z) # void
eq.cross_zone_move_instance_by_guild_id(guild_id, instance_id, x, y, z, heading) # void
eq.cross_zone_move_instance_by_guild_id(guild_id, instance_id) # void
eq.cross_zone_move_instance_by_raid_id(raid_id, instance_id, x, y, z, heading) # void
eq.cross_zone_move_instance_by_raid_id(raid_id, instance_id) # void
eq.cross_zone_move_instance_by_raid_id(raid_id, instance_id, x, y, z) # void
eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z) # void
eq.cross_zone_move_player_by_char_id(character_id, zone_short_name, x, y, z, heading) # void
eq.cross_zone_move_player_by_char_id(character_id, zone_short_name) # void
eq.cross_zone_move_player_by_client_name(client_name, zone_short_name) # void
eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z) # void
eq.cross_zone_move_player_by_client_name(client_name, zone_short_name, x, y, z, heading) # void
eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z, heading) # void
eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name) # void
eq.cross_zone_move_player_by_expedition_id(expedition_id, zone_short_name, x, y, z) # void
eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z, heading) # void
eq.cross_zone_move_player_by_group_id(group_id, zone_short_name) # void
eq.cross_zone_move_player_by_group_id(group_id, zone_short_name, x, y, z) # void
eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z, heading) # void
eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name, x, y, z) # void
eq.cross_zone_move_player_by_guild_id(guild_id, zone_short_name) # void
eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z, heading) # void
eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name, x, y, z) # void
eq.cross_zone_move_player_by_raid_id(raid_id, zone_short_name) # void
eq.cross_zone_remove_ldon_loss_by_char_id(character_id, theme_id) # void
eq.cross_zone_remove_ldon_loss_by_client_name(client_name, theme_id) # void
eq.cross_zone_remove_ldon_loss_by_expedition_id(expedition_id, theme_id) # void
eq.cross_zone_remove_ldon_loss_by_group_id(group_id, theme_id) # void
eq.cross_zone_remove_ldon_loss_by_guild_id(guild_id, theme_id) # void
eq.cross_zone_remove_ldon_loss_by_raid_id(raid_id, theme_id) # void
eq.cross_zone_remove_ldon_win_by_char_id(character_id, theme_id) # void
eq.cross_zone_remove_ldon_win_by_client_name(client_name, theme_id) # void
eq.cross_zone_remove_ldon_win_by_expedition_id(expedition_id, theme_id) # void
eq.cross_zone_remove_ldon_win_by_group_id(group_id, theme_id) # void
eq.cross_zone_remove_ldon_win_by_guild_id(guild_id, theme_id) # void
eq.cross_zone_remove_ldon_win_by_raid_id(raid_id, theme_id) # void
eq.cross_zone_remove_spell_by_char_id(character_id, spell_id) # void
eq.cross_zone_remove_spell_by_client_name(client_name, spell_id) # void
eq.cross_zone_remove_spell_by_expedition_id(expedition_id, spell_id) # void
eq.cross_zone_remove_spell_by_group_id(group_id, spell_id) # void
eq.cross_zone_remove_spell_by_guild_id(guild_id, spell_id) # void
eq.cross_zone_remove_spell_by_raid_id(raid_id, spell_id) # void
eq.cross_zone_remove_task_by_char_id(character_id, task_id) # void
eq.cross_zone_remove_task_by_client_name(client_name, task_id) # void
eq.cross_zone_remove_task_by_expedition_id(expedition_id, task_id) # void
eq.cross_zone_remove_task_by_group_id(group_id, task_id) # void
eq.cross_zone_remove_task_by_guild_id(guild_id, task_id) # void
eq.cross_zone_remove_task_by_raid_id(raid_id, task_id) # void
eq.cross_zone_reset_activity_by_char_id(character_id, task_id, activity_id) # void
eq.cross_zone_reset_activity_by_client_name(client_name, task_id, activity_id) # void
eq.cross_zone_reset_activity_by_expedition_id(expedition_id, task_id, activity_id) # void
eq.cross_zone_reset_activity_by_group_id(group_id, task_id, activity_id) # void
eq.cross_zone_reset_activity_by_guild_id(guild_id, task_id, activity_id) # void
eq.cross_zone_reset_activity_by_raid_id(raid_id, task_id, activity_id) # void
eq.cross_zone_set_entity_variable_by_char_id(character_id, variable_name, variable_value) # void
eq.cross_zone_set_entity_variable_by_client_name(character_name, variable_name, variable_value) # void
eq.cross_zone_set_entity_variable_by_expedition_id(expedition_id, variable_name, variable_value) # void
eq.cross_zone_set_entity_variable_by_group_id(group_id, variable_name, variable_value) # void
eq.cross_zone_set_entity_variable_by_guild_id(guild_id, variable_name, variable_value) # void
eq.cross_zone_set_entity_variable_by_raid_id(raid_id, variable_name, variable_value) # void
eq.cross_zone_signal_client_by_char_id(character_id, signal_id) # void
eq.cross_zone_signal_client_by_expedition_id(expedition_id, signal_id) # void
eq.cross_zone_signal_client_by_group_id(group_id, signal_id) # void
eq.cross_zone_signal_client_by_guild_id(guild_id, signal_id) # void
eq.cross_zone_signal_client_by_name(client_name, signal_id) # void
eq.cross_zone_signal_client_by_raid_id(raid_id, signal_id) # void
eq.cross_zone_signal_npc_by_npctype_id(npctype_id, signal_id) # void
eq.cross_zone_update_activity_by_char_id(character_id, task_id, activity_id) # void
eq.cross_zone_update_activity_by_char_id(character_id, task_id, activity_id, activity_count) # void
eq.cross_zone_update_activity_by_client_name(client_name, task_id, activity_id, activity_count) # void
eq.cross_zone_update_activity_by_client_name(client_name, task_id, activity_id) # void
eq.cross_zone_update_activity_by_expedition_id(expedition_id, task_id, activity_id) # void
eq.cross_zone_update_activity_by_expedition_id(expedition_id, task_id, activity_id, activity_count) # void
eq.cross_zone_update_activity_by_group_id(group_id, task_id, activity_id, activity_count) # void
eq.cross_zone_update_activity_by_group_id(group_id, task_id, activity_id) # void
eq.cross_zone_update_activity_by_guild_id(guild_id, task_id, activity_id) # void
eq.cross_zone_update_activity_by_guild_id(guild_id, task_id, activity_id, activity_count) # void
eq.cross_zone_update_activity_by_raid_id(raid_id, task_id, activity_id, activity_count) # void
eq.cross_zone_update_activity_by_raid_id(raid_id, task_id, activity_id) # void
eq.debug(message, level) # void
eq.debug(message) # void
eq.delete_data(bucket_key) # bool
eq.delete_global(name) # void
eq.depop(npc_type) # void
eq.depop() # void
eq.depop_all() # void
eq.depop_all(npc_type) # void
eq.depop_with_timer() # void
eq.depop_with_timer(npc_type) # void
eq.depop_zone(start_spawn_status) # void
eq.destroy_instance(instance_id) # void
eq.disable_proximity_say() # void
eq.disable_recipe(recipe_id) # bool
eq.disable_spawn2(spawn2_id) # void
eq.disable_task(table) # void
eq.discord_send(webhook_name, message) # void
eq.do_anim(animation_id) # void
eq.do_anim(animation_id, animation_speed, ackreq, filter) # void
eq.do_anim(animation_id, animation_speed) # void
eq.do_anim(animation_id, animation_speed, ackreq) # void
eq.do_augment_slots_match(item_one, item_two) # bool
eq.does_augment_fit(inst, augment_id) # int8
eq.does_augment_fit_slot(inst, augment_id, uaugment_slot) # int8
eq.enable_proximity_say() # void
eq.enable_recipe(recipe_id) # bool
eq.enable_spawn2(spawn2_id) # void
eq.enable_task(table) # void
eq.enable_title(title_set) # void
eq.enabled_task_count(task_set) # int
eq.end_dz_task(send_fail) # void
eq.end_dz_task() # void
eq.faction_value() # int
eq.fail_task(task_id) # void
eq.first_task_in_set(task_set) # int
eq.flag_instance_by_group_leader(zone, version) # void
eq.flag_instance_by_raid_leader(zone, version) # void
eq.fly_mode(flymode) # void
eq.follow(entity_id) # void
eq.follow(entity_id, distance) # void
eq.get_aa_exp_modifier_by_char_id(character_id, zone_id) # float
eq.get_aa_exp_modifier_by_char_id(character_id, zone_id, instance_version) # float
eq.get_aa_name(aa_id) # std::string
eq.get_auto_login_character_name_by_account_id(account_id) # std::string
eq.get_body_type_name(body_type_id) # std::string
eq.get_bot_class_by_id(bot_id) # uint8
eq.get_bot_gender_by_id(bot_id) # uint8
eq.get_bot_level_by_id(bot_id) # uint8
eq.get_bot_name_by_id(bot_id) # std::string
eq.get_bot_race_by_id(bot_id) # uint16
eq.get_char_id_by_name(name) # uint32
eq.get_char_name_by_id(char_id) # std::string
eq.get_characters_in_instance(instance_id) # object
eq.get_class_bitmask(class_id) # uint16
eq.get_class_name(class_id, level) # std::string
eq.get_class_name(class_id) # std::string
eq.get_clean_npc_name_by_id(npc_id) # std::string
eq.get_consider_level_name(consider_level) # std::string
eq.get_currency_id(item_id) # uint32
eq.get_currency_item_id(currency_id) # uint32
eq.get_data(bucket_key) # std::string
eq.get_data_expires(bucket_key) # std::string
eq.get_data_remaining(bucket_name) # std::string
eq.get_deity_bitmask(deity_id) # uint32
eq.get_deity_name(deity_id) # std::string
eq.get_dz_task_id() # int
eq.get_encounter() # std::string
eq.get_entity_list() # Lua_EntityList
eq.get_environmental_damage_name(damage_type) # std::string
eq.get_exp_modifier_by_char_id(character_id, zone_id, instance_version) # float
eq.get_exp_modifier_by_char_id(character_id, zone_id) # float
eq.get_expedition() # Lua_Expedition
eq.get_expedition_by_char_id(char_id) # Lua_Expedition
eq.get_expedition_by_dz_id(dz_id) # Lua_Expedition
eq.get_expedition_by_zone_instance(zone_id, instance_id) # Lua_Expedition
eq.get_expedition_lockout_by_char_id(char_id, expedition_name, event_name) # object
eq.get_expedition_lockouts_by_char_id(char_id) # object
eq.get_expedition_lockouts_by_char_id(char_id, expedition_name) # object
eq.get_faction_name(faction_id) # std::string
eq.get_gender_name(gender_id) # std::string
eq.get_group_id_by_char_id(char_id) # int
eq.get_guild_id_by_char_id(char_id) # int
eq.get_guild_name_by_id(guild_id) # string
eq.get_hex_color_code(color_name) # std::string
eq.get_initiator() # Lua_Client
eq.get_instance_id(zone, version) # int
eq.get_instance_id_by_char_id(zone, version, character_id) # int
eq.get_instance_ids(zone_name) # object
eq.get_instance_ids_by_char_id(zone_name, character_id) # object
eq.get_instance_timer() # uint32
eq.get_instance_timer_by_id(instance_id) # uint32
eq.get_instance_version_by_id(instance_id) # uint8
eq.get_instance_zone_id_by_id(instance_id) # uint32
eq.get_inventory_slot_name(slot_id) # std::string
eq.get_item_comment(item_id) # std::string
eq.get_item_lore(item_id) # std::string
eq.get_item_name(item_id) # std::string
eq.get_language_name(language_id) # std::string
eq.get_ldon_theme_name(theme_id) # std::string
eq.get_level(type) # int
eq.get_npc_name_by_id(npc_id) # std::string
eq.get_owner() # Lua_Mob
eq.get_paused_timers(m) # object
eq.get_pet_command_name(pet_command) # std::string
eq.get_pet_type_name(pet_type) # std::string
eq.get_player_buried_corpse_count(character_id) # int64
eq.get_player_corpse_count(character_id) # int64
eq.get_player_corpse_count_by_zone_id(character_id, zone_id) # int64
eq.get_qglobals(npc, client) # object
eq.get_qglobals() # object
eq.get_qglobals(npc) # object
eq.get_qglobals(client) # object
eq.get_quest_item() # Lua_ItemInst
eq.get_quest_spell() # Lua_Spell
eq.get_race_bitmask(race_id) # uint16
eq.get_race_name(race_id) # std::string
eq.get_raid_id_by_char_id(char_id) # int
eq.get_recipe_component_count(recipe_id, item_id) # int8
eq.get_recipe_fail_count(recipe_id, item_id) # int8
eq.get_recipe_made_count(recipe_id) # int
eq.get_recipe_name(recipe_id) # std::string
eq.get_recipe_salvage_count(recipe_id, item_id) # int8
eq.get_recipe_salvage_item_ids(recipe_id) # object
eq.get_recipe_success_count(recipe_id, item_id) # int8
eq.get_recipe_success_item_ids(recipe_id) # object
eq.get_remaining_time(timer) # uint32
eq.get_rule(rule_name) # std::string
eq.get_skill_name(skill_id) # std::string
eq.get_spawn_condition(zone, instance_id, condition_id) # int
eq.get_spell(spell_id) # Lua_Spell
eq.get_spell_effect_description_number(spell_id) # int
eq.get_spell_effect_index(spell_id, effect_id) # int
eq.get_spell_furious_bash(spell_id) # int
eq.get_spell_level(spell_id, class_id) # uint8
eq.get_spell_minimum_level(spell_id) # uint8
eq.get_spell_name(spell_id) # std::string
eq.get_spell_nimbus_effect(spell_id) # int
eq.get_spell_partial_magic_rune_amount(spell_id) # int
eq.get_spell_partial_magic_rune_reduction(spell_id) # int
eq.get_spell_partial_melee_rune_amount(spell_id) # int
eq.get_spell_partial_melee_rune_reduction(spell_id) # int
eq.get_spell_proc_limit_timer(spell_id, proc_type) # int
eq.get_spell_resist_type(spell_id) # int
eq.get_spell_resurrection_sickness_check(spell_id_one, spell_id_two) # int8
eq.get_spell_stat(spell_id, stat_identifier, slot) # int
eq.get_spell_stat(spell_id, stat_identifier) # int
eq.get_spell_target_type(spell_id) # int
eq.get_spell_trigger_spell_id(spell_id, effect_id) # uint16
eq.get_spell_viral_maximum_spread_time(spell_id) # int
eq.get_spell_viral_minimum_spread_time(spell_id) # int
eq.get_spell_viral_spread_range(spell_id) # int
eq.get_task_activity_done_count(task, activity) # int
eq.get_task_name(task_id) # std::string
eq.get_timer_duration(timer) # uint32
eq.get_timers(m) # object
eq.get_zone() # Lua_Zone
eq.get_zone_bypass_expansion_check(zone_id, version) # int8
eq.get_zone_bypass_expansion_check(zone_id) # int8
eq.get_zone_can_bind(zone_id, version) # int8
eq.get_zone_can_bind(zone_id) # int8
eq.get_zone_can_combat(zone_id) # int8
eq.get_zone_can_combat(zone_id, version) # int8
eq.get_zone_can_levitate(zone_id, version) # int8
eq.get_zone_can_levitate(zone_id) # int8
eq.get_zone_cast_outdoor(zone_id, version) # int8
eq.get_zone_cast_outdoor(zone_id) # int8
eq.get_zone_content_flags(zone_id, version) # std::string
eq.get_zone_content_flags(zone_id) # std::string
eq.get_zone_content_flags_disabled(zone_id, version) # std::string
eq.get_zone_content_flags_disabled(zone_id) # std::string
eq.get_zone_expansion(zone_id) # int8
eq.get_zone_expansion(zone_id, version) # int8
eq.get_zone_experience_multiplier(zone_id, version) # float
eq.get_zone_experience_multiplier(zone_id) # float
eq.get_zone_fast_regen_endurance(zone_id, version) # int
eq.get_zone_fast_regen_endurance(zone_id) # int
eq.get_zone_fast_regen_hp(zone_id) # int
eq.get_zone_fast_regen_hp(zone_id, version) # int
eq.get_zone_fast_regen_mana(zone_id, version) # int
eq.get_zone_fast_regen_mana(zone_id) # int
eq.get_zone_flag_needed(zone_id, version) # std::string
eq.get_zone_flag_needed(zone_id) # std::string
eq.get_zone_fog_blue(zone_id, slot, version) # uint8
eq.get_zone_fog_blue(zone_id, slot) # uint8
eq.get_zone_fog_blue(zone_id) # uint8
eq.get_zone_fog_density(zone_id) # float
eq.get_zone_fog_density(zone_id, version) # float
eq.get_zone_fog_green(zone_id, slot, version) # uint8
eq.get_zone_fog_green(zone_id, slot) # uint8
eq.get_zone_fog_green(zone_id) # uint8
eq.get_zone_fog_maximum_clip(zone_id, slot) # float
eq.get_zone_fog_maximum_clip(zone_id, slot, version) # float
eq.get_zone_fog_maximum_clip(zone_id) # float
eq.get_zone_fog_minimum_clip(zone_id) # float
eq.get_zone_fog_minimum_clip(zone_id, slot) # float
eq.get_zone_fog_minimum_clip(zone_id, slot, version) # float
eq.get_zone_fog_red(zone_id, slot, version) # uint8
eq.get_zone_fog_red(zone_id) # uint8
eq.get_zone_fog_red(zone_id, slot) # uint8
eq.get_zone_graveyard_id(zone_id) # float
eq.get_zone_graveyard_id(zone_id, version) # float
eq.get_zone_gravity(zone_id) # float
eq.get_zone_gravity(zone_id, version) # float
eq.get_zone_hotzone(zone_id, version) # uint8
eq.get_zone_hotzone(zone_id) # uint8
eq.get_zone_id() # int
eq.get_zone_id_by_long_name(zone_long_name) # uint32
eq.get_zone_id_by_name(zone_name) # int
eq.get_zone_idle_when_empty(zone_id) # uint8
eq.get_zone_idle_when_empty(zone_id, version) # uint8
eq.get_zone_instance_id() # int
eq.get_zone_instance_type(zone_id, version) # uint8
eq.get_zone_instance_type(zone_id) # uint8
eq.get_zone_instance_version() # int
eq.get_zone_lava_damage(zone_id, version) # int
eq.get_zone_lava_damage(zone_id) # int
eq.get_zone_long_name() # string
eq.get_zone_long_name_by_id(zone_id) # string
eq.get_zone_long_name_by_name(zone_name) # string
eq.get_zone_maximum_clip(zone_id) # float
eq.get_zone_maximum_clip(zone_id, version) # float
eq.get_zone_maximum_expansion(zone_id, version) # int8
eq.get_zone_maximum_expansion(zone_id) # int8
eq.get_zone_maximum_level(zone_id, version) # uint8
eq.get_zone_maximum_level(zone_id) # uint8
eq.get_zone_maximum_players(zone_id) # int
eq.get_zone_maximum_players(zone_id, version) # int
eq.get_zone_minimum_clip(zone_id, version) # float
eq.get_zone_minimum_clip(zone_id) # float
eq.get_zone_minimum_expansion(zone_id) # int8
eq.get_zone_minimum_expansion(zone_id, version) # int8
eq.get_zone_minimum_lava_damage(zone_id) # int
eq.get_zone_minimum_lava_damage(zone_id, version) # int
eq.get_zone_minimum_level(zone_id) # uint8
eq.get_zone_minimum_level(zone_id, version) # uint8
eq.get_zone_minimum_status(zone_id) # uint8
eq.get_zone_minimum_status(zone_id, version) # uint8
eq.get_zone_note(zone_id) # std::string
eq.get_zone_note(zone_id, version) # std::string
eq.get_zone_npc_maximum_aggro_distance(zone_id) # int
eq.get_zone_npc_maximum_aggro_distance(zone_id, version) # int
eq.get_zone_peqzone(zone_id) # int8
eq.get_zone_peqzone(zone_id, version) # int8
eq.get_zone_rain_chance(zone_id, version) # int
eq.get_zone_rain_chance(zone_id) # int
eq.get_zone_rain_duration(zone_id) # int
eq.get_zone_rain_duration(zone_id, version) # int
eq.get_zone_rule_set(zone_id) # uint32
eq.get_zone_rule_set(zone_id, version) # uint32
eq.get_zone_safe_heading(zone_id, version) # float
eq.get_zone_safe_heading(zone_id) # float
eq.get_zone_safe_x(zone_id, version) # float
eq.get_zone_safe_x(zone_id) # float
eq.get_zone_safe_y(zone_id, version) # float
eq.get_zone_safe_y(zone_id) # float
eq.get_zone_safe_z(zone_id, version) # float
eq.get_zone_safe_z(zone_id) # float
eq.get_zone_seconds_before_idle(zone_id) # uint32
eq.get_zone_seconds_before_idle(zone_id, version) # uint32
eq.get_zone_short_name() # string
eq.get_zone_short_name_by_id(zone_id) # string
eq.get_zone_short_name_by_long_name(zone_long_name) # std::string
eq.get_zone_shutdown_delay(zone_id, version) # uint64
eq.get_zone_shutdown_delay(zone_id) # uint64
eq.get_zone_sky(zone_id, version) # uint8
eq.get_zone_sky(zone_id) # uint8
eq.get_zone_sky_lock(zone_id, version) # int
eq.get_zone_sky_lock(zone_id) # int
eq.get_zone_snow_chance(zone_id, version) # int
eq.get_zone_snow_chance(zone_id) # int
eq.get_zone_snow_duration(zone_id) # int
eq.get_zone_snow_duration(zone_id, version) # int
eq.get_zone_suspend_buffs(zone_id) # int8
eq.get_zone_suspend_buffs(zone_id, version) # int8
eq.get_zone_time() # object
eq.get_zone_time_type(zone_id, version) # uint8
eq.get_zone_time_type(zone_id) # uint8
eq.get_zone_time_zone(zone_id, version) # int
eq.get_zone_time_zone(zone_id) # int
eq.get_zone_type(zone_id, version) # int
eq.get_zone_type(zone_id) # int
eq.get_zone_underworld(zone_id, version) # float
eq.get_zone_underworld(zone_id) # float
eq.get_zone_underworld_teleport_index(zone_id) # int
eq.get_zone_underworld_teleport_index(zone_id, version) # int
eq.get_zone_uptime() # uint32
eq.get_zone_walk_speed(zone_id, version) # float
eq.get_zone_walk_speed(zone_id) # float
eq.get_zone_weather() # int
eq.get_zone_ztype(zone_id, version) # uint8
eq.get_zone_ztype(zone_id) # uint8
eq.has_recipe_learned(recipe_id) # bool
eq.has_timer(timer) # bool
eq.is_ae_duration_spell(spell_id) # bool
eq.is_ae_nuke_spell(spell_id) # bool
eq.is_ae_rain_nuke_spell(spell_id) # bool
eq.is_alliance_spell(spell_id) # bool
eq.is_bard_only_stack_effect(effect_id) # bool
eq.is_bard_song(spell_id) # bool
eq.is_beneficial_spell(spell_id) # bool
eq.is_blank_spell_effect(spell_id, effect_index) # bool
eq.is_blind_spell(spell_id) # bool
eq.is_buff_spell(spell_id) # bool
eq.is_call_of_the_forsaken_enabled() # bool
eq.is_cast_not_standing_spell(spell_id) # bool
eq.is_cast_on_fade_duration_spell(spell_id) # bool
eq.is_cast_restricted_spell(spell_id) # bool
eq.is_cast_time_reduction_spell(spell_id) # bool
eq.is_cast_while_invisible_spell(spell_id) # bool
eq.is_charm_spell(spell_id) # bool
eq.is_classic_enabled() # bool
eq.is_combat_skill(spell_id) # bool
eq.is_complete_heal_duration_spell(spell_id) # bool
eq.is_complete_heal_spell(spell_id) # bool
eq.is_content_flag_enabled(content_flag{) # bool
eq.is_cure_spell(spell_id) # bool
eq.is_current_expansion_call_of_the_forsaken() # bool
eq.is_current_expansion_classic() # bool
eq.is_current_expansion_depths_of_darkhollow() # bool
eq.is_current_expansion_dragons_of_norrath() # bool
eq.is_current_expansion_empires_of_kunark() # bool
eq.is_current_expansion_gates_of_discord() # bool
eq.is_current_expansion_house_of_thule() # bool
eq.is_current_expansion_lost_dungeons_of_norrath() # bool
eq.is_current_expansion_omens_of_war() # bool
eq.is_current_expansion_prophecy_of_ro() # bool
eq.is_current_expansion_rain_of_fear() # bool
eq.is_current_expansion_ring_of_scale() # bool
eq.is_current_expansion_secrets_of_faydwer() # bool
eq.is_current_expansion_seeds_of_destruction() # bool
eq.is_current_expansion_the_broken_mirror() # bool
eq.is_current_expansion_the_buried_sea() # bool
eq.is_current_expansion_the_burning_lands() # bool
eq.is_current_expansion_the_darkened_sea() # bool
eq.is_current_expansion_the_legacy_of_ykesha() # bool
eq.is_current_expansion_the_planes_of_power() # bool
eq.is_current_expansion_the_ruins_of_kunark() # bool
eq.is_current_expansion_the_scars_of_velious() # bool
eq.is_current_expansion_the_serpents_spine() # bool
eq.is_current_expansion_the_shadows_of_luclin() # bool
eq.is_current_expansion_torment_of_velious() # bool
eq.is_current_expansion_underfoot() # bool
eq.is_current_expansion_veil_of_alaris() # bool
eq.is_damage_spell(spell_id) # bool
eq.is_death_save_spell(spell_id) # bool
eq.is_debuff_spell(spell_id) # bool
eq.is_depths_of_darkhollow_enabled() # bool
eq.is_detrimental_spell(spell_id) # bool
eq.is_disc_tome(item_id) # bool
eq.is_discipline(spell_id) # bool
eq.is_discipline_buff(spell_id) # bool
eq.is_disease_counter_spell(spell_id) # bool
eq.is_distance_modifier_spell(spell_id) # bool
eq.is_dragons_of_norrath_enabled() # bool
eq.is_effect_ignored_in_stacking(effect_id) # bool
eq.is_effect_in_spell(spell_id, effect_id) # bool
eq.is_empires_of_kunark_enabled() # bool
eq.is_fast_heal_spell(spell_id) # bool
eq.is_fear_spell(spell_id) # bool
eq.is_focus_limit(effect_id) # bool
eq.is_full_death_save_spell(spell_id) # bool
eq.is_gate_spell(spell_id) # bool
eq.is_gates_of_discord_enabled() # bool
eq.is_group_complete_heal_spell(spell_id) # bool
eq.is_group_heal_over_time_spell(spell_id) # bool
eq.is_group_only_spell(spell_id) # bool
eq.is_group_spell(spell_id) # bool
eq.is_harmony_spell(spell_id) # bool
eq.is_haste_spell(spell_id) # bool
eq.is_heal_over_time_spell(spell_id) # bool
eq.is_health_spell(spell_id) # bool
eq.is_hotzone() # bool
eq.is_house_of_thule_enabled() # bool
eq.is_illusion_spell(spell_id) # bool
eq.is_improved_damage_spell(spell_id) # bool
eq.is_improved_healing_spell(spell_id) # bool
eq.is_increase_duration_spell(spell_id) # bool
eq.is_increase_range_spell(spell_id) # bool
eq.is_instrument_modifier_applied_to_spell_effect(spell_id, effect_id) # bool
eq.is_invisible_spell(spell_id) # bool
eq.is_invulnerability_spell(spell_id) # bool
eq.is_ldon_object_spell(spell_id) # bool
eq.is_lifetap_spell(spell_id) # bool
eq.is_lost_dungeons_of_norrath_enabled() # bool
eq.is_magic_rune_spell(spell_id) # bool
eq.is_mana_cost_reduction_spell(spell_id) # bool
eq.is_mana_tap_spell(spell_id) # bool
eq.is_mesmerize_spell(spell_id) # bool
eq.is_no_detrimental_spell_aggro_spell(spell_id) # bool
eq.is_npc_spawned(table) # bool
eq.is_omens_of_war_enabled() # bool
eq.is_partial_death_save_spell(spell_id) # bool
eq.is_partial_resistable_spell(spell_id) # bool
eq.is_paused_timer(timer) # bool
eq.is_pbae_nuke_spell(spell_id) # bool
eq.is_percental_heal_spell(spell_id) # bool
eq.is_persist_death_spell(spell_id) # bool
eq.is_pet_spell(spell_id) # bool
eq.is_poison_counter_spell(spell_id) # bool
eq.is_prophecy_of_ro_enabled() # bool
eq.is_pulsing_bard_song(spell_id) # bool
eq.is_pure_nuke_spell(spell_id) # bool
eq.is_rain_of_fear_enabled() # bool
eq.is_raining() # bool
eq.is_regular_group_heal_spell(spell_id) # bool
eq.is_regular_single_target_heal_spell(spell_id) # bool
eq.is_resist_debuff_spell(spell_id) # bool
eq.is_resistable_spell(spell_id) # bool
eq.is_rest_allowed_spell(spell_id) # bool
eq.is_resurrection_effects(spell_id) # bool
eq.is_ring_of_scale_enabled() # bool
eq.is_rune_spell(spell_id) # bool
eq.is_sacrifice_spell(spell_id) # bool
eq.is_secrets_of_faydwer_enabled() # bool
eq.is_seeds_of_destruction_enabled() # bool
eq.is_self_conversion_spell(spell_id) # bool
eq.is_shadow_step_spell(spell_id) # bool
eq.is_short_duration_buff(spell_id) # bool
eq.is_snowing() # bool
eq.is_spell_usable_in_this_zone_type(spell_id) # bool
eq.is_spell_usable_in_this_zone_type(spell_id, zone_type) # bool
eq.is_stackable_dot(spell_id) # bool
eq.is_stun_spell(spell_id) # bool
eq.is_succor_spell(spell_id) # bool
eq.is_summon_item_spell(spell_id) # bool
eq.is_summon_pc_spell(spell_id) # bool
eq.is_summon_pet_spell(spell_id) # bool
eq.is_summon_skeleton_spell(spell_id) # bool
eq.is_summon_spell(spell_id) # bool
eq.is_suspendable_spell(spell_id) # bool
eq.is_target_required_for_spell(spell_id) # bool
eq.is_targetable_ae_spell(spell_id) # bool
eq.is_task_active(task) # bool
eq.is_task_activity_active(task, activity) # bool
eq.is_task_appropriate(task) # bool
eq.is_task_completed(task_id) # int
eq.is_task_enabled(task) # bool
eq.is_teleport_spell(spell_id) # bool
eq.is_tgb_compatible_spell(spell_id) # bool
eq.is_the_broken_mirror_enabled() # bool
eq.is_the_buried_sea_enabled() # bool
eq.is_the_burning_lands_enabled() # bool
eq.is_the_darkened_sea_enabled() # bool
eq.is_the_legacy_of_ykesha_enabled() # bool
eq.is_the_planes_of_power_enabled() # bool
eq.is_the_ruins_of_kunark_enabled() # bool
eq.is_the_scars_of_velious_enabled() # bool
eq.is_the_serpents_spine_enabled() # bool
eq.is_the_shadows_of_luclin_enabled() # bool
eq.is_torment_of_velious_enabled() # bool
eq.is_translocate_spell(spell_id) # bool
eq.is_underfoot_enabled() # bool
eq.is_valid_spell(spell_id) # bool
eq.is_veil_of_alaris_enabled() # bool
eq.is_very_fast_heal_spell(spell_id) # bool
eq.is_virus_spell(spell_id) # bool
eq.item_link(item_id, charges, aug1) # std::string
eq.item_link(item_id, charges) # std::string
eq.item_link(inst) # std::string
eq.item_link(item_id, charges, aug1, aug2, aug3, aug4, aug5, aug6, attuned) # std::string
eq.item_link(item_id, charges, aug1, aug2, aug3, aug4, aug5, aug6) # std::string
eq.item_link(item_id, charges, aug1, aug2, aug3, aug4, aug5) # std::string
eq.item_link(item_id, charges, aug1, aug2, aug3, aug4) # std::string
eq.item_link(item_id, charges, aug1, aug2, aug3) # std::string
eq.item_link(item_id, charges, aug1, aug2) # std::string
eq.item_link(item_id) # std::string
eq.last_task_in_set(task_set) # int
eq.log(category, message) # void
eq.log_combat(message) # void
eq.log_spells(message) # void
eq.map_opcodes() # void
eq.marquee(type, message, duration) # void
eq.marquee(type, priority, fade_in, fade_out, duration, message) # void
eq.marquee(type, message) # void
eq.merchant_count_item(npc_id, item_id) # int
eq.merchant_set_item(npc_id, item_id, quantity) # void
eq.merchant_set_item(npc_id, item_id) # void
eq.message(color, message) # void
eq.modify_npc_stat(stat, value) # void
eq.move_to(x, y, z, h) # void
eq.move_to(x, y, z, h, save_guard_spot) # void
eq.move_to(x, y, z) # void
eq.next_task_in_set(task_set, task_id) # int
eq.path_resume() # void
eq.pause(duration) # void
eq.pause_timer(timer) # void
eq.popup(title, text) # void
eq.popup(title, text, id) # void
eq.popup(title, text, id, buttons) # void
eq.popup(title, text, id, buttons, duration) # void
eq.popup_break(break_count) # std::string
eq.popup_break() # std::string
eq.popup_center_message(message) # std::string
eq.popup_color_message(color, message) # std::string
eq.popup_indent(indent_count) # std::string
eq.popup_indent() # std::string
eq.popup_link(link) # std::string
eq.popup_link(link, message) # std::string
eq.popup_table(message) # std::string
eq.popup_table_cell(message) # std::string
eq.popup_table_cell() # std::string
eq.popup_table_row(message) # std::string
eq.process_mobs_while_zone_empty(on) # void
eq.rain(weather) # void
eq.reloadzonestaticdata() # void
eq.remove_all_expedition_lockouts_by_char_id(char_id, expedition_name) # void
eq.remove_all_expedition_lockouts_by_char_id(char_id) # void
eq.remove_all_from_instance(instance_id) # void
eq.remove_area(id) # void
eq.remove_expedition_lockout_by_char_id(char_id, expedition_name, event_name) # void
eq.remove_from_instance(instance_id) # void
eq.remove_from_instance_by_char_id(instance_id, character_id) # void
eq.remove_item(item_id) # void
eq.remove_item(item_id, quantity) # void
eq.remove_ldon_loss(theme_id) # void
eq.remove_ldon_win(theme_id) # void
eq.remove_spawn_point(spawn2_id) # void
eq.remove_title(title_set) # void
eq.rename(name) # void
eq.repop_zone(is_forced) # void
eq.repop_zone() # void
eq.reset_task_activity(task, activity) # void
eq.respawn(npc_type, grid) # void
eq.resume_timer(timer) # void
eq.safe_move() # void
eq.say_link(text, silent, link_name) # std::string
eq.say_link(text, silent) # std::string
eq.say_link(text) # std::string
eq.scribe_spells(max, min) # int
eq.scribe_spells(max) # int
eq.seconds_to_time(duration) # std::string
eq.self_cast(spell_id) # void
eq.send_channel_message(channel_number, guild_id, language_id, language_skill, message) # void
eq.send_channel_message(from, channel_number, guild_id, language_id, language_skill, message) # void
eq.send_channel_message(from, to, channel_number, guild_id, language_id, language_skill, message) # void
eq.send_mail(to, from, subject, message) # void
eq.send_player_handin_event() # void
eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier, instance_version) # void
eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier) # void
eq.set_anim(npc_type, anim_num) # void
eq.set_auto_login_character_name_by_account_id(account_id, character_name) # bool
eq.set_content_flag(flag_name, enabled{) # void
eq.set_data(bucket_key, bucket_value) # void
eq.set_data(bucket_key, bucket_value, expires_at) # void
eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier, instance_version) # void
eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier) # void
eq.set_global(name, value, options, duration) # void
eq.set_guild(guild_id, rank) # void
eq.set_hotzone(is_hotzone) # void
eq.set_next_hp_event(hp) # void
eq.set_next_inc_hp_event(hp) # void
eq.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z, enable_say) # void
eq.set_proximity(min_x, max_x, min_y, max_y) # void
eq.set_proximity(min_x, max_x, min_y, max_y, min_z, max_z) # void
eq.set_proximity_range(x_range, y_range) # void
eq.set_proximity_range(x_range, y_range, z_range) # void
eq.set_proximity_range(x_range, y_range, z_range, enable_say) # void
eq.set_rule(rule_name, rule_value) # void
eq.set_sky(sky) # void
eq.set_time(hour, min) # void
eq.set_time(hour, min, update_world) # void
eq.set_timer(timer, time_ms, enc) # void
eq.set_timer(timer, time_ms, inst) # void
eq.set_timer(timer, time_ms, mob) # void
eq.set_timer(timer, time_ms) # void
eq.signal(npc_id, signal_id, wait) # void
eq.signal(npc_id, signal_id) # void
eq.silent_say_link(text, link_name) # std::string
eq.silent_say_link(text) # std::string
eq.snow(weather) # void
eq.spawn2(npc_type, grid, unused, x, y, z, heading) # Lua_Mob
eq.spawn_circle(npc_id, x, y, z, heading, radius, points) # void
eq.spawn_condition(zone, instance_id, condition_id, value) # void
eq.spawn_from_spawn2(spawn2_id) # Lua_Mob
eq.spawn_grid(npc_id, x, y, z, heading, spacing, spawn_count) # void
eq.start(wp) # void
eq.stop() # void
eq.stop_all_timers() # void
eq.stop_all_timers(enc) # void
eq.stop_all_timers(mob) # void
eq.stop_all_timers(inst) # void
eq.stop_follow() # void
eq.stop_timer(timer) # void
eq.stop_timer(timer, mob) # void
eq.stop_timer(timer, inst) # void
eq.stop_timer(timer, enc) # void
eq.summon_all_player_corpses(char_id, x, y, z, h) # void
eq.summon_buried_player_corpse(char_id, x, y, z, h) # void
eq.target_global(name, value, duration, npc_id, char_id, zone_id) # void
eq.task_selector(table, ignore_cooldown) # void
eq.task_selector(table) # void
eq.task_set_selector(task_set, ignore_cooldown) # void
eq.task_set_selector(task_set) # void
eq.task_time_left(task_id) # int
eq.time_to_seconds(time_string) # uint32
eq.toggle_spawn_event(event_id, enable, strict, reset) # void
eq.track_npc(entity_id) # void
eq.train_discs(max) # int
eq.train_discs(max, min) # int
eq.uncomplete_task(task_id) # bool
eq.unique_spawn(npc_type, grid, unused, x, y, z, 0.0) # Lua_Mob
eq.update_instance_timer(instance_id, new_duration) # void
eq.update_spawn_timer(id, new_time) # void
eq.update_task_activity(task, activity, count) # void
eq.update_zone_header(type, value) # void
eq.voice_tell(str, macro_num, race_num, gender_num) # void
eq.wear_change(slot, texture) # void
eq.whisper(message) # void
eq.world_emote(type, str) # void
eq.world_wide_add_ldon_loss(theme_id) # void
eq.world_wide_add_ldon_loss(theme_id, min_status, max_status) # void
eq.world_wide_add_ldon_loss(theme_id, min_status) # void
eq.world_wide_add_ldon_points(theme_id, points, min_status) # void
eq.world_wide_add_ldon_points(theme_id, points) # void
eq.world_wide_add_ldon_points(theme_id, points, min_status, max_status) # void
eq.world_wide_add_ldon_win(theme_id) # void
eq.world_wide_add_ldon_win(theme_id, min_status) # void
eq.world_wide_add_ldon_win(theme_id, min_status, max_status) # void
eq.world_wide_assign_task(task_id) # void
eq.world_wide_assign_task(task_id, enforce_level_requirement) # void
eq.world_wide_assign_task(task_id, enforce_level_requirement, min_status) # void
eq.world_wide_assign_task(task_id, enforce_level_requirement, min_status, max_status) # void
eq.world_wide_cast_spell(spell_id) # void
eq.world_wide_cast_spell(spell_id, min_status) # void
eq.world_wide_cast_spell(spell_id, min_status, max_status) # void
eq.world_wide_dialogue_window(message) # void
eq.world_wide_dialogue_window(message, min_status) # void
eq.world_wide_dialogue_window(message, min_status, max_status) # void
eq.world_wide_disable_task(task_id) # void
eq.world_wide_disable_task(task_id, min_status) # void
eq.world_wide_disable_task(task_id, min_status, max_status) # void
eq.world_wide_enable_task(task_id) # void
eq.world_wide_enable_task(task_id, min_status) # void
eq.world_wide_enable_task(task_id, min_status, max_status) # void
eq.world_wide_fail_task(task_id) # void
eq.world_wide_fail_task(task_id, min_status) # void
eq.world_wide_fail_task(task_id, min_status, max_status) # void
eq.world_wide_marquee(type, priority, fade_in, fade_out, duration, message) # void
eq.world_wide_marquee(type, priority, fade_in, fade_out, duration, message, min_status) # void
eq.world_wide_marquee(type, priority, fade_in, fade_out, duration, message, min_status, max_status) # void
eq.world_wide_message(type, message) # void
eq.world_wide_message(type, message, min_status) # void
eq.world_wide_message(type, message, min_status, max_status) # void
eq.world_wide_move(zone_short_name) # void
eq.world_wide_move(zone_short_name, min_status) # void
eq.world_wide_move(zone_short_name, min_status, max_status) # void
eq.world_wide_move_instance(instance_id, min_status) # void
eq.world_wide_move_instance(instance_id) # void
eq.world_wide_move_instance(instance_id, min_status, max_status) # void
eq.world_wide_remove_ldon_loss(theme_id) # void
eq.world_wide_remove_ldon_loss(theme_id, min_status) # void
eq.world_wide_remove_ldon_loss(theme_id, min_status, max_status) # void
eq.world_wide_remove_ldon_win(theme_id) # void
eq.world_wide_remove_ldon_win(theme_id, min_status) # void
eq.world_wide_remove_ldon_win(theme_id, min_status, max_status) # void
eq.world_wide_remove_spell(spell_id) # void
eq.world_wide_remove_spell(spell_id, min_status) # void
eq.world_wide_remove_spell(spell_id, min_status, max_status) # void
eq.world_wide_remove_task(task_id) # void
eq.world_wide_remove_task(task_id, min_status) # void
eq.world_wide_remove_task(task_id, min_status, max_status) # void
eq.world_wide_reset_activity(task_id, activity_id) # void
eq.world_wide_reset_activity(task_id, activity_id, min_status) # void
eq.world_wide_reset_activity(task_id, activity_id, min_status, max_status) # void
eq.world_wide_set_entity_variable_client(variable_name, variable_value, min_status) # void
eq.world_wide_set_entity_variable_client(variable_name, variable_value) # void
eq.world_wide_set_entity_variable_client(variable_name, variable_value, min_status, max_status) # void
eq.world_wide_set_entity_variable_npc(variable_name, variable_value) # void
eq.world_wide_signal_client(signal_id) # void
eq.world_wide_signal_client(signal_id, min_status) # void
eq.world_wide_signal_client(signal_id, min_status, max_status) # void
eq.world_wide_signal_npc(signal_id) # void
eq.world_wide_update_activity(task_id, activity_id, activity_count) # void
eq.world_wide_update_activity(task_id, activity_id) # void
eq.world_wide_update_activity(task_id, activity_id, activity_count, min_status) # void
eq.world_wide_update_activity(task_id, activity_id, activity_count, min_status, max_status) # void
eq.zone(zone_name) # void
eq.zone_emote(type, str) # void
eq.zone_group(zone_name) # void
eq.zone_marquee(type, message) # void
eq.zone_marquee(type, message, duration) # void
eq.zone_marquee(type, priority, fade_in, fade_out, duration, message) # void
eq.zone_raid(zone_name) # void