Perl API Reference: StatBonuses (256 methods)

Browse the complete Perl API documentation for the StatBonuses class. Search through 256 methods and 249 events to find the exact function signatures, parameters, and usage examples you need for your EQ-Emulator scripts.

Methods

$statbonuses->GetAC(); # int32
$statbonuses->GetAGI(); # int32
$statbonuses->GetAGICapModifier(); # int32
$statbonuses->GetAStacker(slot); # int32
$statbonuses->GetATK(); # int32
$statbonuses->GetAbsorbMagicAttack(slot); # uint32
$statbonuses->GetAccuracy(slot); # int32
$statbonuses->GetAdjustedCastingSkill(); # int
$statbonuses->GetAggroRange(); # float
$statbonuses->GetAlterNPCLevel(); # int32
$statbonuses->GetAmbidexterity(); # int32
$statbonuses->GetAmplification(); # uint32
$statbonuses->GetAntiGate(); # bool
$statbonuses->GetArcheryDamageModifier(); # uint32
$statbonuses->GetAssassinate(slot); # uint32
$statbonuses->GetAssassinateLevel(slot); # uint8
$statbonuses->GetAssistRange(); # float
$statbonuses->GetAvoidMeleeChance(); # int32
$statbonuses->GetAvoidMeleeChanceEffect(); # int32
$statbonuses->GetBStacker(slot); # int32
$statbonuses->GetBaseMovementSpeed(); # int8
$statbonuses->GetBerserkSPA(); # bool
$statbonuses->GetBindWound(); # int32
$statbonuses->GetBlockBehind(); # int32
$statbonuses->GetBrassModifier(); # uint32
$statbonuses->GetBuffSlotIncrease(); # uint8
$statbonuses->GetCHA(); # int32
$statbonuses->GetCHACapModifier(); # int32
$statbonuses->GetCR(); # int32
$statbonuses->GetCRCapModifier(); # int32
$statbonuses->GetCStacker(slot); # int32
$statbonuses->GetChannelChanceItems(); # int32
$statbonuses->GetChannelChanceSpells(); # int32
$statbonuses->GetCharmBreakChance(); # int32
$statbonuses->GetClairvoyance(); # int32
$statbonuses->GetCombatStability(); # int32
$statbonuses->GetConsumeProjectile(); # uint8
$statbonuses->GetCorruption(); # int32
$statbonuses->GetCorruptionCapModifier(); # int32
$statbonuses->GetCripplingBlowChance(); # int32
$statbonuses->GetCriticalDOTChance(); # int32
$statbonuses->GetCriticalDOTDecay(); # bool
$statbonuses->GetCriticalDamageModifier(slot); # int32
$statbonuses->GetCriticalHealChance(); # int32
$statbonuses->GetCriticalHealDecay(); # bool
$statbonuses->GetCriticalHealOverTime(); # int32
$statbonuses->GetCriticalHitChance(slot); # int32
$statbonuses->GetCriticalMend(); # int8
$statbonuses->GetCriticalRegenDecay(); # bool
$statbonuses->GetCriticalSpellChance(); # int32
$statbonuses->GetDEX(); # int32
$statbonuses->GetDEXCapModifier(); # int32
$statbonuses->GetDOTCriticalDamageIncrease(); # int32
$statbonuses->GetDOTShielding(); # int32
$statbonuses->GetDR(); # int32
$statbonuses->GetDRCapModifier(); # int32
$statbonuses->GetDSMitigation(); # int32
$statbonuses->GetDSMitigationOffHand(); # int32
$statbonuses->GetDStacker(slot); # int32
$statbonuses->GetDamageModifier(slot); # int32
$statbonuses->GetDamageModifier2(slot); # int32
$statbonuses->GetDamageShield(); # int
$statbonuses->GetDamageShieldSpellID(); # uint16
$statbonuses->GetDamageShieldType(); # int
$statbonuses->GetDeathSave(slot); # uint32
$statbonuses->GetDelayDeath(); # uint32
$statbonuses->GetDistanceRemoval(); # bool
$statbonuses->GetDivineAura(); # bool
$statbonuses->GetDivineSaveChance(slot); # int32
$statbonuses->GetDodgeChance(); # int32
$statbonuses->GetDoubleAttackChance(); # int32
$statbonuses->GetDoubleRangedAttack(); # int32
$statbonuses->GetDoubleRiposte(); # int32
$statbonuses->GetDoubleSpecialAttack(); # int32
$statbonuses->GetDualWieldChance(); # int32
$statbonuses->GetEffectiveCastingLevel(); # int
$statbonuses->GetEndurance(); # int64
$statbonuses->GetEndurancePercentCAp(slot); # int
$statbonuses->GetEnduranceReduction(); # int64
$statbonuses->GetEnduranceRegen(); # int64
$statbonuses->GetExtraAttackChance(); # int32
$statbonuses->GetExtraXTargets(); # uint16
$statbonuses->GetFR(); # int32
$statbonuses->GetFRCapModifier(); # int32
$statbonuses->GetFactionModifierPercent(); # int32
$statbonuses->GetFearless(); # bool
$statbonuses->GetFeignedCastOnChance(); # int16
$statbonuses->GetFinishingBlow(slot); # int32
$statbonuses->GetFinishingBlowLevel(slot); # uint32
$statbonuses->GetFlatMaxHPChange(); # int64
$statbonuses->GetFlurryChance(); # int32
$statbonuses->GetFocusEffects(slot); # uint8
$statbonuses->GetFocusEffectsWorn(slot); # int16
$statbonuses->GetForageAdditionalItems(); # uint8
$statbonuses->GetFrenziedDevastation(); # int32
$statbonuses->GetFrontalBackstabChance(); # uint8
$statbonuses->GetFrontalBackstabMinimumDamage(); # bool
$statbonuses->GetFrontalStunResist(); # uint8
$statbonuses->GetGiveDoubleAttack(); # uint32
$statbonuses->GetGiveDoubleRiposte(slot); # int32
$statbonuses->GetGivePetGroupTarget(); # bool
$statbonuses->GetGravityEffect(); # int32
$statbonuses->GetHP(); # int64
$statbonuses->GetHPPercentCap(slot); # int
$statbonuses->GetHPRegen(); # int64
$statbonuses->GetHPToManaConvert(); # uint32
$statbonuses->GetHaste(); # int32
$statbonuses->GetHasteType2(); # int32
$statbonuses->GetHasteType3(); # int32
$statbonuses->GetHateModifier(); # int32
$statbonuses->GetHeadShot(slot); # uint32
$statbonuses->GetHeadShotLevel(slot); # uint8
$statbonuses->GetHealAmt(); # int32
$statbonuses->GetHealRate(); # int32
$statbonuses->GetHeroicAGI(); # int32
$statbonuses->GetHeroicCHA(); # int32
$statbonuses->GetHeroicCR(); # int32
$statbonuses->GetHeroicCorrup(); # int32
$statbonuses->GetHeroicDEX(); # int32
$statbonuses->GetHeroicDR(); # int32
$statbonuses->GetHeroicFR(); # int32
$statbonuses->GetHeroicINT(); # int32
$statbonuses->GetHeroicMR(); # int32
$statbonuses->GetHeroicPR(); # int32
$statbonuses->GetHeroicSTA(); # int32
$statbonuses->GetHeroicSTR(); # int32
$statbonuses->GetHeroicWIS(); # int32
$statbonuses->GetHitChance(); # int32
$statbonuses->GetHitChanceEffect(slot); # int32
$statbonuses->GetHundredHands(); # int32
$statbonuses->GetINT(); # int32
$statbonuses->GetINTCapModifier(); # int32
$statbonuses->GetIllusionPersistence(); # bool
$statbonuses->GetImmuneToFlee(); # bool
$statbonuses->GetImprovedReclaimEnergy(); # int32
$statbonuses->GetImprovedTaunt(slot); # int32
$statbonuses->GetIncreaseBlockChance(); # int32
$statbonuses->GetIncreaseChanceMemoryWipe(); # int8
$statbonuses->GetIncreaseRunSpeedCap(); # uint8
$statbonuses->GetInhibitMelee(); # int32
$statbonuses->GetIsBlind(); # bool
$statbonuses->GetIsFeared(); # bool
$statbonuses->GetItemATKCap(); # int32
$statbonuses->GetItemHPRegenCap(); # int32
$statbonuses->GetItemManaRegenCap(); # uint32
$statbonuses->GetLimitToSkill(slot); # bool
$statbonuses->GetMR(); # int32
$statbonuses->GetMRCapModifier(); # int32
$statbonuses->GetMagicWeapon(); # bool
$statbonuses->GetMana(); # int64
$statbonuses->GetManaAbsorbPercentDamage(slot); # uint32
$statbonuses->GetManaPercentCap(slot); # int
$statbonuses->GetManaRegen(); # int64
$statbonuses->GetMasteryOfPast(); # uint8
$statbonuses->GetMaxBindWound(); # int32
$statbonuses->GetMaxHP(); # int64
$statbonuses->GetMaxHPChange(); # int32
$statbonuses->GetMeleeLifetap(); # int32
$statbonuses->GetMeleeMitigation(); # int32
$statbonuses->GetMeleeMitigationEffect(); # int32
$statbonuses->GetMeleeRune(slot); # uint32
$statbonuses->GetMeleeSkillCheck(); # int32
$statbonuses->GetMeleeSkillCheckSkill(); # uint8
$statbonuses->GetMeleeThresholdGuard(slot); # uint32
$statbonuses->GetMetabolism(); # int32
$statbonuses->GetMinimumDamageModifier(slot); # int32
$statbonuses->GetMitigateDOTRune(slot); # uint32
$statbonuses->GetMitigateMeleeRune(slot); # uint32
$statbonuses->GetMitigateSpellRune(slot); # uint32
$statbonuses->GetMovementSpeed(); # int
$statbonuses->GetNegateAttacks(slot); # uint32
$statbonuses->GetNegateEffects(); # bool
$statbonuses->GetNegateIfCombat(); # bool
$statbonuses->GetNoBreakAESneak(); # int16
$statbonuses->GetOffhandRiposteFail(); # int32
$statbonuses->GetPCPetFlurry(); # uint32
$statbonuses->GetPCPetRampage(slot); # uint32
$statbonuses->GetPR(); # int32
$statbonuses->GetPRCapModifier(); # int32
$statbonuses->GetPackrat(); # int8
$statbonuses->GetParryChance(); # int32
$statbonuses->GetPercussionModifier(); # uint32
$statbonuses->GetPersistentCasting(); # uint32
$statbonuses->GetPetAvoidance(); # int32
$statbonuses->GetPetCriticalHit(); # int32
$statbonuses->GetPetFlurry(); # int32
$statbonuses->GetPetMaxHP(); # int32
$statbonuses->GetPetMeleeMitigation(); # int32
$statbonuses->GetProcChance(); # int32
$statbonuses->GetProcChanceSPA(); # int32
$statbonuses->GetRaiseSkillCap(slot); # uint32
$statbonuses->GetReduceFallDamage(); # uint16
$statbonuses->GetReduceTradeskillFail(slot); # int32
$statbonuses->GetReflectChance(); # int
$statbonuses->GetResistFearChance(); # int32
$statbonuses->GetResistSpellChance(); # int32
$statbonuses->GetReverseDamageShield(); # int
$statbonuses->GetReverseDamageShieldSpellID(); # uint16
$statbonuses->GetReverseDamageShieldType(); # int
$statbonuses->GetRiposteChance(); # int32
$statbonuses->GetRoot(slot); # int8
$statbonuses->GetRootBreakChance(); # int32
$statbonuses->GetSEResist(slot); # int32
$statbonuses->GetSTA(); # int32
$statbonuses->GetSTACapModifier(); # int32
$statbonuses->GetSTR(); # int32
$statbonuses->GetSTRCapModifier(); # int32
$statbonuses->GetSalvageChance(); # uint8
$statbonuses->GetSanctuary(); # bool
$statbonuses->GetScreech(); # int8
$statbonuses->GetSecondaryDamageIncrease(); # bool
$statbonuses->GetSeeInvis(); # uint8
$statbonuses->GetShieldBlock(); # int32
$statbonuses->GetShieldEquipDamageModifier(); # int32
$statbonuses->GetShroudOfStealth(); # bool
$statbonuses->GetSingingModifier(); # uint32
$statbonuses->GetSkillAttackProc(slot); # int32
$statbonuses->GetSkillDamageAmount(slot); # int32
$statbonuses->GetSkillDamageAmount2(slot); # int32
$statbonuses->GetSkillDamageTaken(slot); # int16
$statbonuses->GetSkillModifier(slot); # int32
$statbonuses->GetSkillModifierMax(slot); # int32
$statbonuses->GetSkillProc(slot); # uint32
$statbonuses->GetSkillProcSuccess(slot); # uint32
$statbonuses->GetSkillReuseTime(slot); # int32
$statbonuses->GetSlayUndead(slot); # int32
$statbonuses->GetSongModifierCap(); # uint32
$statbonuses->GetSongRange(); # int32
$statbonuses->GetSpellCriticalDamageIncrease(); # int32
$statbonuses->GetSpellCriticalDamageIncreaseNoStack(); # int32
$statbonuses->GetSpellDamage(); # int32
$statbonuses->GetSpellDamageShield(); # int
$statbonuses->GetSpellOnDeath(slot); # uint32
$statbonuses->GetSpellOnKill(slot); # uint32
$statbonuses->GetSpellProcChance(); # int32
$statbonuses->GetSpellShield(); # int
$statbonuses->GetSpellThresholdGuard(slot); # uint32
$statbonuses->GetSpellTriggers(slot); # uint32
$statbonuses->GetStrikeThrough(); # int32
$statbonuses->GetStringedModifier(); # uint32
$statbonuses->GetStunBashChance(); # int8
$statbonuses->GetStunResist(); # int32
$statbonuses->GetTradeSkillMastery(); # uint8
$statbonuses->GetTriggerMeleeThreshold(); # bool
$statbonuses->GetTriggerOnValueAmount(); # bool
$statbonuses->GetTriggerSpellThreshold(); # bool
$statbonuses->GetTripleAttackChance(); # int32
$statbonuses->GetTripleBackstab(); # uint8
$statbonuses->GetTwoHandBluntBlock(); # int32
$statbonuses->GetUnfailingDivinity(); # int32
$statbonuses->GetVampirism(); # int32
$statbonuses->GetVoiceGraft(); # uint32
$statbonuses->GetWIS(); # int32
$statbonuses->GetWISCapModifier(); # int32
$statbonuses->GetWindModifier(); # uint32
$statbonuses->GetXPRateModifier(); # int