Lua API Reference: StatBonuses (257 methods)
Browse the complete Lua API documentation for the StatBonuses class. Search through 257 methods and 247 events to find the exact function signatures, parameters, and usage examples you need for your EQ-Emulator scripts.
Methods
statbonuses:AC()
# int32
statbonuses:AGI()
# int32
statbonuses:AGICapMod()
# int32
statbonuses:AStacker(idx)
# int32
statbonuses:ATK()
# int32
statbonuses:AbsorbMagicAtt(idx)
# uint32
statbonuses:Accuracy(idx)
# int32
statbonuses:AggroRange()
# float
statbonuses:AlterNPCLevel()
# int32
statbonuses:Ambidexterity()
# int32
statbonuses:Amplification()
# uint32
statbonuses:AntiGate()
# bool
statbonuses:ArcheryDamageModifier()
# uint32
statbonuses:Assassinate(idx)
# uint32
statbonuses:AssassinateLevel(idx)
# uint8
statbonuses:AssistRange()
# float
statbonuses:AvoidMeleeChance()
# int32
statbonuses:AvoidMeleeChanceEffect()
# int32
statbonuses:BStacker(idx)
# int32
statbonuses:BaseMovementSpeed()
# int8
statbonuses:BerserkSPA()
# bool
statbonuses:BindWound()
# int32
statbonuses:BlockBehind()
# int32
statbonuses:BlockNextSpell()
# bool
statbonuses:BuffSlotIncrease()
# uint8
statbonuses:CHA()
# int32
statbonuses:CHACapMod()
# int32
statbonuses:CR()
# int32
statbonuses:CRCapMod()
# int32
statbonuses:CStacker(idx)
# int32
statbonuses:ChannelChanceItems()
# int32
statbonuses:ChannelChanceSpells()
# int32
statbonuses:CharmBreakChance()
# int32
statbonuses:Clairvoyance()
# int32
statbonuses:CombatStability()
# int32
statbonuses:ConsumeProjectile()
# uint8
statbonuses:Corrup()
# int32
statbonuses:CorrupCapMod()
# int32
statbonuses:CrippBlowChance()
# int32
statbonuses:CritDmgMod(idx)
# int32
statbonuses:CriticalDoTChance()
# int32
statbonuses:CriticalDotDecay()
# bool
statbonuses:CriticalHealChance()
# int32
statbonuses:CriticalHealDecay()
# bool
statbonuses:CriticalHealOverTime()
# int32
statbonuses:CriticalHitChance(idx)
# int32
statbonuses:CriticalMend()
# int8
statbonuses:CriticalRegenDecay()
# bool
statbonuses:CriticalSpellChance()
# int32
statbonuses:DEX()
# int32
statbonuses:DEXCapMod()
# int32
statbonuses:DR()
# int32
statbonuses:DRCapMod()
# int32
statbonuses:DSMitigation()
# int32
statbonuses:DSMitigationOffHand()
# int32
statbonuses:DStacker(idx)
# int32
statbonuses:DamageModifier(idx)
# int32
statbonuses:DamageModifier2(idx)
# int32
statbonuses:DamageShield()
# int
statbonuses:DamageShieldSpellID()
# uint16
statbonuses:DamageShieldType()
# int
statbonuses:DeathSave(idx)
# uint32
statbonuses:DelayDeath()
# uint32
statbonuses:DistanceRemoval()
# bool
statbonuses:DivineAura()
# bool
statbonuses:DivineSaveChance(idx)
# int32
statbonuses:DoTShielding()
# int32
statbonuses:DodgeChance()
# int32
statbonuses:DotCritDmgIncrease()
# int32
statbonuses:DoubleAttackChance()
# int32
statbonuses:DoubleRangedAttack()
# int32
statbonuses:DoubleRiposte()
# int32
statbonuses:DoubleSpecialAttack()
# int32
statbonuses:DualWieldChance()
# int32
statbonuses:EndPercCap(idx)
# int
statbonuses:Endurance()
# int64
statbonuses:EnduranceReduction()
# int64
statbonuses:EnduranceRegen()
# int64
statbonuses:ExtraAttackChance()
# int32
statbonuses:FR()
# int32
statbonuses:FRCapMod()
# int32
statbonuses:FactionModPct()
# int32
statbonuses:Fearless()
# bool
statbonuses:FeignedCastOnChance()
# int16
statbonuses:FinishingBlow(idx)
# int32
statbonuses:FinishingBlowLvl(idx)
# uint32
statbonuses:FlatMaxHPChange()
# int64
statbonuses:FlurryChance()
# int32
statbonuses:FocusEffects(idx)
# uint8
statbonuses:FocusEffectsWorn(idx)
# int16
statbonuses:ForageAdditionalItems()
# uint8
statbonuses:FrenziedDevastation()
# int32
statbonuses:FrontalBackstabChance()
# uint8
statbonuses:FrontalBackstabMinDmg()
# bool
statbonuses:FrontalStunResist()
# uint8
statbonuses:GetXPRateMod()
# int
statbonuses:GiveDoubleAttack()
# uint32
statbonuses:GiveDoubleRiposte(idx)
# int32
statbonuses:GivePetGroupTarget()
# bool
statbonuses:GravityEffect()
# int32
statbonuses:HP()
# int64
statbonuses:HPPercCap(idx)
# int
statbonuses:HPRegen()
# int64
statbonuses:HPToManaConvert()
# uint32
statbonuses:HSLevel(idx)
# uint8
statbonuses:HeadShot(idx)
# uint32
statbonuses:HealAmt()
# int32
statbonuses:HealRate()
# int32
statbonuses:HeroicAGI()
# int32
statbonuses:HeroicCHA()
# int32
statbonuses:HeroicCR()
# int32
statbonuses:HeroicCorrup()
# int32
statbonuses:HeroicDEX()
# int32
statbonuses:HeroicDR()
# int32
statbonuses:HeroicFR()
# int32
statbonuses:HeroicINT()
# int32
statbonuses:HeroicMR()
# int32
statbonuses:HeroicPR()
# int32
statbonuses:HeroicSTA()
# int32
statbonuses:HeroicSTR()
# int32
statbonuses:HeroicWIS()
# int32
statbonuses:HitChance()
# int32
statbonuses:HitChanceEffect(idx)
# int32
statbonuses:HundredHands()
# int32
statbonuses:INT()
# int32
statbonuses:INTCapMod()
# int32
statbonuses:IllusionPersistence()
# bool
statbonuses:ImmuneToFlee()
# bool
statbonuses:ImprovedReclaimEnergy()
# int32
statbonuses:ImprovedTaunt(idx)
# int32
statbonuses:IncreaseBlockChance()
# int32
statbonuses:IncreaseChanceMemwipe()
# int8
statbonuses:IncreaseRunSpeedCap()
# uint8
statbonuses:IsBlind()
# bool
statbonuses:IsFeared()
# bool
statbonuses:ItemATKCap()
# int32
statbonuses:ItemHPRegenCap()
# int32
statbonuses:ItemManaRegenCap()
# uint32
statbonuses:LimitToSkill(idx)
# bool
statbonuses:MR()
# int32
statbonuses:MRCapMod()
# int32
statbonuses:MagicWeapon()
# bool
statbonuses:Mana()
# int64
statbonuses:ManaAbsorbPercentDamage(idx)
# uint32
statbonuses:ManaPercCap(idx)
# int
statbonuses:ManaRegen()
# int64
statbonuses:MasteryofPast()
# uint8
statbonuses:MaxBindWound()
# int32
statbonuses:MaxHP()
# int64
statbonuses:MaxHPChange()
# int32
statbonuses:MeleeLifetap()
# int32
statbonuses:MeleeMitigation()
# int32
statbonuses:MeleeMitigationEffect()
# int32
statbonuses:MeleeRune(idx)
# uint32
statbonuses:MeleeSkillCheck()
# int32
statbonuses:MeleeSkillCheckSkill()
# uint8
statbonuses:MeleeThresholdGuard(idx)
# uint32
statbonuses:Metabolism()
# int32
statbonuses:MinDamageModifier(idx)
# int32
statbonuses:MitigateDotRune(idx)
# uint32
statbonuses:MitigateMeleeRune(idx)
# uint32
statbonuses:MitigateSpellRune(idx)
# uint32
statbonuses:NegateAttacks(idx)
# uint32
statbonuses:NegateEffects()
# bool
statbonuses:NegateIfCombat()
# bool
statbonuses:NoBreakAESneak()
# int16
statbonuses:OffhandRiposteFail()
# int32
statbonuses:PC_Pet_Flurry()
# uint32
statbonuses:PC_Pet_Rampage(idx)
# uint32
statbonuses:PR()
# int32
statbonuses:PRCapMod()
# int32
statbonuses:Packrat()
# int8
statbonuses:ParryChance()
# int32
statbonuses:PersistantCasting()
# uint32
statbonuses:PetAvoidance()
# int32
statbonuses:PetCriticalHit()
# int32
statbonuses:PetFlurry()
# int32
statbonuses:PetMaxHP()
# int32
statbonuses:PetMeleeMitigation()
# int32
statbonuses:ProcChance()
# int32
statbonuses:ProcChanceSPA()
# int32
statbonuses:RaiseSkillCap(idx)
# uint32
statbonuses:ReduceFallDamage()
# uint16
statbonuses:ReduceTradeskillFail(idx)
# int32
statbonuses:ResistFearChance()
# int32
statbonuses:ResistSpellChance()
# int32
statbonuses:ReverseDamageShield()
# int
statbonuses:ReverseDamageShieldSpellID()
# uint16
statbonuses:ReverseDamageShieldType()
# int
statbonuses:RiposteChance()
# int32
statbonuses:Root(idx)
# int8
statbonuses:RootBreakChance()
# int32
statbonuses:SEResist(idx)
# int32
statbonuses:STA()
# int32
statbonuses:STACapMod()
# int32
statbonuses:STR()
# int32
statbonuses:STRCapMod()
# int32
statbonuses:SalvageChance()
# uint8
statbonuses:Sanctuary()
# bool
statbonuses:Screech()
# int8
statbonuses:SecondaryDmgInc()
# bool
statbonuses:SeeInvis()
# uint8
statbonuses:ShieldBlock()
# int32
statbonuses:ShieldEquipDmgMod()
# int32
statbonuses:ShroudofStealth()
# bool
statbonuses:SkillAttackProc(idx)
# int32
statbonuses:SkillDamageAmount(idx)
# int32
statbonuses:SkillDamageAmount2(idx)
# int32
statbonuses:SkillDmgTaken(idx)
# int16
statbonuses:SkillProc(idx)
# uint32
statbonuses:SkillProcSuccess(idx)
# uint32
statbonuses:SkillReuseTime(idx)
# int32
statbonuses:SlayUndead(idx)
# int32
statbonuses:SongRange()
# int32
statbonuses:SpellCritDmgIncNoStack()
# int32
statbonuses:SpellCritDmgIncrease()
# int32
statbonuses:SpellDamageShield()
# int
statbonuses:SpellDmg()
# int32
statbonuses:SpellOnDeath(idx)
# uint32
statbonuses:SpellOnKill(idx)
# uint32
statbonuses:SpellProcChance()
# int32
statbonuses:SpellShield()
# int
statbonuses:SpellThresholdGuard(idx)
# uint32
statbonuses:SpellTriggers(idx)
# uint32
statbonuses:StrikeThrough()
# int32
statbonuses:StunBashChance()
# int8
statbonuses:StunResist()
# int32
statbonuses:TradeSkillMastery()
# uint8
statbonuses:TriggerMeleeThreshold()
# bool
statbonuses:TriggerOnValueAmount()
# bool
statbonuses:TriggerSpellThreshold()
# bool
statbonuses:TripleAttackChance()
# int32
statbonuses:TripleBackstab()
# uint8
statbonuses:TwoHandBluntBlock()
# int32
statbonuses:UnfailingDivinity()
# int32
statbonuses:Vampirism()
# int32
statbonuses:VoiceGraft()
# uint32
statbonuses:WIS()
# int32
statbonuses:WISCapMod()
# int32
statbonuses:adjusted_casting_skill()
# int
statbonuses:brassMod()
# uint32
statbonuses:effective_casting_level()
# int
statbonuses:extra_xtargets()
# uint16
statbonuses:haste()
# int32
statbonuses:hastetype2()
# int32
statbonuses:hastetype3()
# int32
statbonuses:hatemod()
# int32
statbonuses:inhibitmelee()
# int32
statbonuses:movementspeed()
# int
statbonuses:percussionMod()
# uint32
statbonuses:reflect_chance()
# int
statbonuses:singingMod()
# uint32
statbonuses:skillmod(idx)
# int32
statbonuses:skillmodmax(idx)
# int32
statbonuses:songModCap()
# uint32
statbonuses:stringedMod()
# uint32
statbonuses:windMod()
# uint32