Perl API Reference: QuestItemData (175 methods)

Browse the complete Perl API documentation for the QuestItemData class. Search through 175 methods and 249 events to find the exact function signatures, parameters, and usage examples you need for your EQ-Emulator scripts.

Methods

$questitemdata->GetAC(); # int
$questitemdata->GetAGI(); # int
$questitemdata->GetAWis(); # int
$questitemdata->GetAccuracy(); # int
$questitemdata->GetArtifactFlag(); # bool
$questitemdata->GetAttack(); # int32
$questitemdata->GetAttuneable(); # bool
$questitemdata->GetAugmentDistiller(); # uint32
$questitemdata->GetAugmentRestrict(); # uint32
$questitemdata->GetAugmentSlotType(slot_id); # int
$questitemdata->GetAugmentSlotUnk2(slot_id); # int
$questitemdata->GetAugmentSlotVisible(slot_id); # int
$questitemdata->GetAugmentType(); # uint32
$questitemdata->GetAvoidance(); # int
$questitemdata->GetBackstabDamage(); # uint32
$questitemdata->GetBagSize(); # int
$questitemdata->GetBagSlots(); # int
$questitemdata->GetBagType(); # int
$questitemdata->GetBagWeightReduction(); # int
$questitemdata->GetBaneDamageAmount(); # int
$questitemdata->GetBaneDamageBody(); # uint32
$questitemdata->GetBaneDamageRace(); # uint32
$questitemdata->GetBaneDamageRaceAmount(); # uint32
$questitemdata->GetBardEffect(); # int
$questitemdata->GetBardLevel(); # int
$questitemdata->GetBardLevel2(); # int
$questitemdata->GetBardSkillType(); # uint32
$questitemdata->GetBardSkillValue(); # int
$questitemdata->GetBardType(); # int
$questitemdata->GetBenefitFlag(); # bool
$questitemdata->GetBook(); # int
$questitemdata->GetBookType(); # uint32
$questitemdata->GetCHA(); # int
$questitemdata->GetCR(); # int
$questitemdata->GetCastTime(); # int
$questitemdata->GetCastTime_(); # int
$questitemdata->GetCharmFile(); # string
$questitemdata->GetCharmFileID(); # uint32
$questitemdata->GetClairvoyance(); # uint32
$questitemdata->GetClasses(); # uint32
$questitemdata->GetClickEffect(); # int
$questitemdata->GetClickLevel(); # int
$questitemdata->GetClickLevel2(); # int
$questitemdata->GetClickName(); # string
$questitemdata->GetClickType(); # int
$questitemdata->GetColor(); # uint32
$questitemdata->GetCombatEffects(); # int
$questitemdata->GetCorruption(); # int
$questitemdata->GetDEX(); # int
$questitemdata->GetDOTShielding(); # int32
$questitemdata->GetDR(); # int
$questitemdata->GetDSMitigation(); # uint32
$questitemdata->GetDamage(); # uint32
$questitemdata->GetDamageShield(); # int32
$questitemdata->GetDeity(); # uint32
$questitemdata->GetDelay(); # int
$questitemdata->GetElementalDamageAmount(); # int
$questitemdata->GetElementalDamageType(); # int
$questitemdata->GetEliteMaterial(); # uint32
$questitemdata->GetEndurance(); # int32
$questitemdata->GetEnduranceRegen(); # int32
$questitemdata->GetExpendableArrow(); # int
$questitemdata->GetExtraDamageAmount(); # uint32
$questitemdata->GetExtraDamageSkill(); # uint32
$questitemdata->GetFR(); # int
$questitemdata->GetFVNoDrop(); # int
$questitemdata->GetFactionAmount1(); # int
$questitemdata->GetFactionAmount2(); # int
$questitemdata->GetFactionAmount3(); # int
$questitemdata->GetFactionAmount4(); # int
$questitemdata->GetFactionModifier1(); # int
$questitemdata->GetFactionModifier2(); # int
$questitemdata->GetFactionModifier3(); # int
$questitemdata->GetFactionModifier4(); # int
$questitemdata->GetFavor(); # uint32
$questitemdata->GetFilename(); # string
$questitemdata->GetFocusEffect(); # int
$questitemdata->GetFocusLevel(); # int
$questitemdata->GetFocusLevel2(); # int
$questitemdata->GetFocusName(); # string
$questitemdata->GetFocusType(); # int
$questitemdata->GetFulfilment(); # uint32
$questitemdata->GetGuildFavor(); # uint32
$questitemdata->GetHP(); # int
$questitemdata->GetHaste(); # int32
$questitemdata->GetHealAmount(); # int
$questitemdata->GetHeroicAGI(); # int
$questitemdata->GetHeroicCHA(); # int
$questitemdata->GetHeroicCR(); # int
$questitemdata->GetHeroicCorruption(); # int
$questitemdata->GetHeroicDEX(); # int
$questitemdata->GetHeroicDR(); # int
$questitemdata->GetHeroicFR(); # int
$questitemdata->GetHeroicINT(); # int
$questitemdata->GetHeroicMR(); # int
$questitemdata->GetHeroicPR(); # int
$questitemdata->GetHeroicSTA(); # int
$questitemdata->GetHeroicSTR(); # int
$questitemdata->GetHeroicWIS(); # int
$questitemdata->GetID(); # uint32
$questitemdata->GetIDFile(); # string
$questitemdata->GetINT(); # int
$questitemdata->GetIcon(); # uint32
$questitemdata->GetItemClass(); # int
$questitemdata->GetItemType(); # int
$questitemdata->GetLDoNPrice(); # uint32
$questitemdata->GetLDoNSellBackRate(); # uint32
$questitemdata->GetLDoNSold(); # uint32
$questitemdata->GetLDoNTheme(); # uint32
$questitemdata->GetLight(); # int
$questitemdata->GetLore(); # string
$questitemdata->GetLoreFlag(); # bool
$questitemdata->GetLoreGroup(); # int32
$questitemdata->GetMR(); # int
$questitemdata->GetMagic(); # bool
$questitemdata->GetMana(); # int
$questitemdata->GetManaRegen(); # int32
$questitemdata->GetMaterial(); # int
$questitemdata->GetMaximumCharges(); # int
$questitemdata->GetMinimumStatus(); # int
$questitemdata->GetName(); # string
$questitemdata->GetNoDrop(); # int
$questitemdata->GetNoPet(); # bool
$questitemdata->GetNoRent(); # int
$questitemdata->GetNoTransfer(); # bool
$questitemdata->GetPR(); # int
$questitemdata->GetPendingLoreFlag(); # bool
$questitemdata->GetPointType(); # uint32
$questitemdata->GetPotionBelt(); # bool
$questitemdata->GetPotionBeltSlots(); # int
$questitemdata->GetPrice(); # uint32
$questitemdata->GetProcEffect(); # int
$questitemdata->GetProcLevel(); # int
$questitemdata->GetProcLevel2(); # int
$questitemdata->GetProcName(); # string
$questitemdata->GetProcRate(); # int
$questitemdata->GetProcType(); # int
$questitemdata->GetPurity(); # uint32
$questitemdata->GetQuestItemFlag(); # bool
$questitemdata->GetRaces(); # uint32
$questitemdata->GetRange(); # int
$questitemdata->GetRecLevel(); # int
$questitemdata->GetRecSkill(); # int
$questitemdata->GetRecastDelay(); # uint32
$questitemdata->GetRecastType(); # uint32
$questitemdata->GetRegen(); # int32
$questitemdata->GetReqLevel(); # int
$questitemdata->GetSTA(); # int
$questitemdata->GetSTR(); # int
$questitemdata->GetScriptFileID(); # uint32
$questitemdata->GetScrollEffect(); # int
$questitemdata->GetScrollLevel(); # int
$questitemdata->GetScrollLevel2(); # int
$questitemdata->GetScrollName(); # string
$questitemdata->GetScrollType(); # int
$questitemdata->GetSellRate(); # double
$questitemdata->GetShielding(); # int
$questitemdata->GetSize(); # int
$questitemdata->GetSkillModifierType(); # uint32
$questitemdata->GetSkillModifierValue(); # int
$questitemdata->GetSlots(); # uint32
$questitemdata->GetSpellDamage(); # int
$questitemdata->GetSpellShield(); # int
$questitemdata->GetStackSize(); # int
$questitemdata->GetStackable(); # bool
$questitemdata->GetStrikeThrough(); # int
$questitemdata->GetStunResist(); # int
$questitemdata->GetSummonedFlag(); # bool
$questitemdata->GetTradeskills(); # bool
$questitemdata->GetWeight(); # int
$questitemdata->GetWornEffect(); # int
$questitemdata->GetWornLevel(); # int
$questitemdata->GetWornLevel2(); # int
$questitemdata->GetWornName(); # string
$questitemdata->GetWornType(); # int