Perl API Reference: QuestItemData (175 methods)
Browse the complete Perl API documentation for the QuestItemData class. Search through 175 methods and 249 events to find the exact function signatures, parameters, and usage examples you need for your EQ-Emulator scripts.
Methods
$questitemdata->GetAC();
# int
$questitemdata->GetAGI();
# int
$questitemdata->GetAWis();
# int
$questitemdata->GetAccuracy();
# int
$questitemdata->GetArtifactFlag();
# bool
$questitemdata->GetAttack();
# int32
$questitemdata->GetAttuneable();
# bool
$questitemdata->GetAugmentDistiller();
# uint32
$questitemdata->GetAugmentRestrict();
# uint32
$questitemdata->GetAugmentSlotType(slot_id);
# int
$questitemdata->GetAugmentSlotUnk2(slot_id);
# int
$questitemdata->GetAugmentSlotVisible(slot_id);
# int
$questitemdata->GetAugmentType();
# uint32
$questitemdata->GetAvoidance();
# int
$questitemdata->GetBackstabDamage();
# uint32
$questitemdata->GetBagSize();
# int
$questitemdata->GetBagSlots();
# int
$questitemdata->GetBagType();
# int
$questitemdata->GetBagWeightReduction();
# int
$questitemdata->GetBaneDamageAmount();
# int
$questitemdata->GetBaneDamageBody();
# uint32
$questitemdata->GetBaneDamageRace();
# uint32
$questitemdata->GetBaneDamageRaceAmount();
# uint32
$questitemdata->GetBardEffect();
# int
$questitemdata->GetBardLevel();
# int
$questitemdata->GetBardLevel2();
# int
$questitemdata->GetBardSkillType();
# uint32
$questitemdata->GetBardSkillValue();
# int
$questitemdata->GetBardType();
# int
$questitemdata->GetBenefitFlag();
# bool
$questitemdata->GetBook();
# int
$questitemdata->GetBookType();
# uint32
$questitemdata->GetCHA();
# int
$questitemdata->GetCR();
# int
$questitemdata->GetCastTime();
# int
$questitemdata->GetCastTime_();
# int
$questitemdata->GetCharmFile();
# string
$questitemdata->GetCharmFileID();
# uint32
$questitemdata->GetClairvoyance();
# uint32
$questitemdata->GetClasses();
# uint32
$questitemdata->GetClickEffect();
# int
$questitemdata->GetClickLevel();
# int
$questitemdata->GetClickLevel2();
# int
$questitemdata->GetClickName();
# string
$questitemdata->GetClickType();
# int
$questitemdata->GetColor();
# uint32
$questitemdata->GetCombatEffects();
# int
$questitemdata->GetCorruption();
# int
$questitemdata->GetDEX();
# int
$questitemdata->GetDOTShielding();
# int32
$questitemdata->GetDR();
# int
$questitemdata->GetDSMitigation();
# uint32
$questitemdata->GetDamage();
# uint32
$questitemdata->GetDamageShield();
# int32
$questitemdata->GetDeity();
# uint32
$questitemdata->GetDelay();
# int
$questitemdata->GetElementalDamageAmount();
# int
$questitemdata->GetElementalDamageType();
# int
$questitemdata->GetEliteMaterial();
# uint32
$questitemdata->GetEndurance();
# int32
$questitemdata->GetEnduranceRegen();
# int32
$questitemdata->GetExpendableArrow();
# int
$questitemdata->GetExtraDamageAmount();
# uint32
$questitemdata->GetExtraDamageSkill();
# uint32
$questitemdata->GetFR();
# int
$questitemdata->GetFVNoDrop();
# int
$questitemdata->GetFactionAmount1();
# int
$questitemdata->GetFactionAmount2();
# int
$questitemdata->GetFactionAmount3();
# int
$questitemdata->GetFactionAmount4();
# int
$questitemdata->GetFactionModifier1();
# int
$questitemdata->GetFactionModifier2();
# int
$questitemdata->GetFactionModifier3();
# int
$questitemdata->GetFactionModifier4();
# int
$questitemdata->GetFavor();
# uint32
$questitemdata->GetFilename();
# string
$questitemdata->GetFocusEffect();
# int
$questitemdata->GetFocusLevel();
# int
$questitemdata->GetFocusLevel2();
# int
$questitemdata->GetFocusName();
# string
$questitemdata->GetFocusType();
# int
$questitemdata->GetFulfilment();
# uint32
$questitemdata->GetGuildFavor();
# uint32
$questitemdata->GetHP();
# int
$questitemdata->GetHaste();
# int32
$questitemdata->GetHealAmount();
# int
$questitemdata->GetHeroicAGI();
# int
$questitemdata->GetHeroicCHA();
# int
$questitemdata->GetHeroicCR();
# int
$questitemdata->GetHeroicCorruption();
# int
$questitemdata->GetHeroicDEX();
# int
$questitemdata->GetHeroicDR();
# int
$questitemdata->GetHeroicFR();
# int
$questitemdata->GetHeroicINT();
# int
$questitemdata->GetHeroicMR();
# int
$questitemdata->GetHeroicPR();
# int
$questitemdata->GetHeroicSTA();
# int
$questitemdata->GetHeroicSTR();
# int
$questitemdata->GetHeroicWIS();
# int
$questitemdata->GetID();
# uint32
$questitemdata->GetIDFile();
# string
$questitemdata->GetINT();
# int
$questitemdata->GetIcon();
# uint32
$questitemdata->GetItemClass();
# int
$questitemdata->GetItemType();
# int
$questitemdata->GetLDoNPrice();
# uint32
$questitemdata->GetLDoNSellBackRate();
# uint32
$questitemdata->GetLDoNSold();
# uint32
$questitemdata->GetLDoNTheme();
# uint32
$questitemdata->GetLight();
# int
$questitemdata->GetLore();
# string
$questitemdata->GetLoreFlag();
# bool
$questitemdata->GetLoreGroup();
# int32
$questitemdata->GetMR();
# int
$questitemdata->GetMagic();
# bool
$questitemdata->GetMana();
# int
$questitemdata->GetManaRegen();
# int32
$questitemdata->GetMaterial();
# int
$questitemdata->GetMaximumCharges();
# int
$questitemdata->GetMinimumStatus();
# int
$questitemdata->GetName();
# string
$questitemdata->GetNoDrop();
# int
$questitemdata->GetNoPet();
# bool
$questitemdata->GetNoRent();
# int
$questitemdata->GetNoTransfer();
# bool
$questitemdata->GetPR();
# int
$questitemdata->GetPendingLoreFlag();
# bool
$questitemdata->GetPointType();
# uint32
$questitemdata->GetPotionBelt();
# bool
$questitemdata->GetPotionBeltSlots();
# int
$questitemdata->GetPrice();
# uint32
$questitemdata->GetProcEffect();
# int
$questitemdata->GetProcLevel();
# int
$questitemdata->GetProcLevel2();
# int
$questitemdata->GetProcName();
# string
$questitemdata->GetProcRate();
# int
$questitemdata->GetProcType();
# int
$questitemdata->GetPurity();
# uint32
$questitemdata->GetQuestItemFlag();
# bool
$questitemdata->GetRaces();
# uint32
$questitemdata->GetRange();
# int
$questitemdata->GetRecLevel();
# int
$questitemdata->GetRecSkill();
# int
$questitemdata->GetRecastDelay();
# uint32
$questitemdata->GetRecastType();
# uint32
$questitemdata->GetRegen();
# int32
$questitemdata->GetReqLevel();
# int
$questitemdata->GetSTA();
# int
$questitemdata->GetSTR();
# int
$questitemdata->GetScriptFileID();
# uint32
$questitemdata->GetScrollEffect();
# int
$questitemdata->GetScrollLevel();
# int
$questitemdata->GetScrollLevel2();
# int
$questitemdata->GetScrollName();
# string
$questitemdata->GetScrollType();
# int
$questitemdata->GetSellRate();
# double
$questitemdata->GetShielding();
# int
$questitemdata->GetSize();
# int
$questitemdata->GetSkillModifierType();
# uint32
$questitemdata->GetSkillModifierValue();
# int
$questitemdata->GetSlots();
# uint32
$questitemdata->GetSpellDamage();
# int
$questitemdata->GetSpellShield();
# int
$questitemdata->GetStackSize();
# int
$questitemdata->GetStackable();
# bool
$questitemdata->GetStrikeThrough();
# int
$questitemdata->GetStunResist();
# int
$questitemdata->GetSummonedFlag();
# bool
$questitemdata->GetTradeskills();
# bool
$questitemdata->GetWeight();
# int
$questitemdata->GetWornEffect();
# int
$questitemdata->GetWornLevel();
# int
$questitemdata->GetWornLevel2();
# int
$questitemdata->GetWornName();
# string
$questitemdata->GetWornType();
# int