Lua API Reference: Client (589 methods)
Browse the complete Lua API documentation for the Client class. Search through 589 methods and 247 events to find the exact function signatures, parameters, and usage examples you need for your EQ-Emulator scripts.
Methods
client:AccountID()
# uint32
client:AccountName()
# string
client:AddAAPoints(points)
# void
client:AddAlternateCurrencyValue(currency, amount)
# void
client:AddCrystals(radiant_count, ebon_count)
# void
client:AddEXP(add_exp)
# void
client:AddEXP(add_exp, conlevel)
# void
client:AddEXP(add_exp, conlevel, resexp)
# void
client:AddEbonCrystals(amount)
# void
client:AddExpeditionLockout(expedition_name, event_name, seconds)
# void
client:AddExpeditionLockout(expedition_name, event_name, seconds, uuid)
# void
client:AddExpeditionLockoutDuration(expedition_name, event_name, seconds)
# void
client:AddExpeditionLockoutDuration(expedition_name, event_name, seconds, uuid)
# void
client:AddItem(item_table)
# void
client:AddLDoNLoss(theme_id)
# void
client:AddLDoNWin(theme_id)
# void
client:AddLevelBasedExp(exp_pct)
# void
client:AddLevelBasedExp(exp_pct, max_level, ignore_mods)
# void
client:AddLevelBasedExp(exp_pct, max_level)
# void
client:AddMoneyToPP(copper, silver, gold, platinum, update_client)
# void
client:AddMoneyToPP(copper, silver, gold, platinum)
# void
client:AddPVPPoints(points)
# void
client:AddPlatinum(platinum, update_client)
# void
client:AddPlatinum(platinum)
# void
client:AddRadiantCrystals(amount)
# void
client:AddSkill(skill_id, value)
# void
client:Admin()
# int16
client:ApplySpell(spell_id)
# void
client:ApplySpell(spell_id, duration)
# void
client:ApplySpell(spell_id, duration, level)
# void
client:ApplySpell(spell_id, duration, level, allow_pets, allow_bots)
# void
client:ApplySpell(spell_id, duration, level, allow_pets)
# void
client:ApplySpellGroup(spell_id, duration)
# void
client:ApplySpellGroup(spell_id, duration, level)
# void
client:ApplySpellGroup(spell_id, duration, level, allow_pets, allow_bots)
# void
client:ApplySpellGroup(spell_id, duration, level, allow_pets)
# void
client:ApplySpellGroup(spell_id)
# void
client:ApplySpellRaid(spell_id)
# void
client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)
# void
client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)
# void
client:ApplySpellRaid(spell_id, duration, level, allow_pets)
# void
client:ApplySpellRaid(spell_id, duration)
# void
client:ApplySpellRaid(spell_id, duration, level)
# void
client:AreaTaunt(range, bonus_hate)
# void
client:AreaTaunt()
# void
client:AreaTaunt(range)
# void
client:AssignTask(task_id, npc_id, enforce_level_requirement)
# void
client:AssignTask(task_id, npc_id)
# void
client:AssignTask(task_id)
# void
client:AssignToInstance(instance_id)
# void
client:AutoSplitEnabled()
# bool
client:BreakInvis()
# void
client:CalcATK()
# int
client:CalcCurrentWeight()
# int
client:CalcEXP(consider_level)
# uint64
client:CalcEXP(consider_level, ignore_modifiers)
# uint64
client:CalcPriceMod(other, reverse)
# float
client:CampAllBots(class_id)
# void
client:CampAllBots()
# void
client:CanEnterZone(zone_short_name)
# bool
client:CanEnterZone(zone_short_name, instance_version)
# bool
client:CanHaveSkill(skill_id)
# bool
client:CashReward(copper, silver, gold, platinum)
# void
client:ChangeLastName(last_name)
# void
client:CharacterID()
# uint32
client:CheckIncreaseSkill(skill_id, target)
# void
client:CheckIncreaseSkill(skill_id, target, chance_mod)
# void
client:CheckSpecializeIncrease(spell_id)
# void
client:ClearAccountFlag(std)
# void
client:ClearCompassMark()
# void
client:ClearNameChange()
# bool
client:ClearPEQZoneFlag(zone_id)
# void
client:ClearXTargets()
# void
client:ClearZoneFlag(zone_id)
# void
client:CompleteTask(task_id)
# bool
client:Connected()
# bool
client:CountAugmentEquippedByID(item_id)
# uint32
client:CountItem(item_id)
# uint32
client:CountItemEquippedByID(item_id)
# uint32
client:CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players, disable_messages)
# Lua_Expedition
client:CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players)
# Lua_Expedition
client:CreateExpedition(expedition_table)
# Lua_Expedition
client:CreateExpeditionFromTemplate(dz_template_id)
# Lua_Expedition
client:CreateTaskDynamicZone(task_id, dz_table)
# void
client:DecreaseByID(type, amt)
# bool
client:DeleteAccountBucket(bucket_name)
# void
client:DeleteBucket(bucket_name)
# void
client:DeleteItemInInventory(slot_id, quantity, update_client)
# void
client:DeleteItemInInventory(slot_id, quantity)
# void
client:DescribeSpecialAbilities(n)
# void
client:DialogueWindow(markdown)
# void
client:DisableAreaEndRegen()
# void
client:DisableAreaHPRegen()
# void
client:DisableAreaManaRegen()
# void
client:DisableAreaRegens()
# void
client:Disconnect()
# void
client:DropItem(slot_id)
# void
client:Duck()
# void
client:DyeArmorBySlot(slot, red, green, blue, use_tint)
# void
client:DyeArmorBySlot(slot, red, green, blue)
# void
client:EnableAreaEndRegen(value)
# void
client:EnableAreaHPRegen(value)
# void
client:EnableAreaManaRegen(value)
# void
client:EnableAreaRegens(value)
# void
client:EnableTitleSet(title_set)
# void
client:EndSharedTask(send_fail)
# void
client:EndSharedTask()
# void
client:Escape()
# void
client:FailTask(task)
# void
client:FilteredMessage(sender, type, filter, message)
# void
client:FindEmptyMemSlot()
# int
client:FindMemmedSpellBySlot(slot)
# uint16
client:FindMemmedSpellBySpellID(spell_id)
# int
client:FindSpellBookSlotBySpellID(spell_id)
# int
client:Fling(value, target_x, target_y, target_z, ignore_los)
# void
client:Fling(target_x, target_y, target_z)
# void
client:Fling(target_x, target_y, target_z, ignore_los)
# void
client:Fling(target_x, target_y, target_z, ignore_los, clip_through_walls)
# void
client:Fling(value, target_x, target_y, target_z)
# void
client:Fling(value, target_x, target_y, target_z, ignore_los, clip_through_walls)
# void
client:ForageItem()
# void
client:ForageItem(guarantee)
# void
client:Freeze()
# void
client:GetAAEXPModifier(zone_id, instance_version)
# float
client:GetAAEXPModifier(zone_id)
# float
client:GetAAEXPModifier()
# float
client:GetAAEXPPercentage()
# int
client:GetAAExp()
# uint32
client:GetAAPercent()
# uint32
client:GetAAPoints()
# int
client:GetAFK()
# int
client:GetAccountAge()
# int
client:GetAccountBucket(bucket_name)
# std::string
client:GetAccountBucketExpires(bucket_name)
# std::string
client:GetAccountBucketRemaining(bucket_name)
# std::string
client:GetAccountFlag(std)
# std::string
client:GetAccountFlags()
# object
client:GetAggroCount()
# uint32
client:GetAllMoney()
# uint64
client:GetAlternateCurrencyValue(currency)
# uint32
client:GetAnon()
# int
client:GetAugmentIDAt(slot_id, aug_slot)
# int
client:GetAugmentIDsBySlotID(slot_id)
# object
client:GetAutoLoginCharacterName()
# std::string
client:GetBandolierItemID(bandolier_slot, slot_id)
# uint32
client:GetBandolierItemIcon(bandolier_slot, slot_id)
# uint32
client:GetBandolierItemName(bandolier_slot, slot_id)
# std::string
client:GetBandolierName(bandolier_slot)
# std::string
client:GetBaseAGI()
# int
client:GetBaseCHA()
# int
client:GetBaseDEX()
# int
client:GetBaseFace()
# int
client:GetBaseINT()
# int
client:GetBaseSTA()
# int
client:GetBaseSTR()
# int
client:GetBaseWIS()
# int
client:GetBindHeading()
# float
client:GetBindHeading(index)
# float
client:GetBindX()
# float
client:GetBindX(index)
# float
client:GetBindY()
# float
client:GetBindY(index)
# float
client:GetBindZ()
# float
client:GetBindZ(index)
# float
client:GetBindZoneID(index)
# uint32
client:GetBindZoneID()
# uint32
client:GetBotCreationLimit(class_id)
# uint32
client:GetBotCreationLimit()
# uint32
client:GetBotRequiredLevel(class_id)
# int
client:GetBotRequiredLevel()
# int
client:GetBotSpawnLimit(class_id)
# int
client:GetBotSpawnLimit()
# int
client:GetBucket(bucket_name)
# std::string
client:GetBucketExpires(bucket_name)
# std::string
client:GetBucketRemaining(bucket_name)
# std::string
client:GetCarriedMoney()
# uint64
client:GetCarriedPlatinum()
# uint32
client:GetCharacterFactionLevel(faction_id)
# int
client:GetClassAbbreviation()
# std::string
client:GetClassBitmask()
# uint16
client:GetClientMaxLevel()
# uint8
client:GetClientVersion()
# int
client:GetClientVersionBit()
# uint32
client:GetCorpseCount()
# int64
client:GetCorpseID(corpse)
# int
client:GetCorpseItemAt(corpse, slot)
# int
client:GetDeityBitmask()
# uint32
client:GetDiscSlotBySpellID(spell_id)
# int
client:GetDisciplineTimer(timer_id)
# uint32
client:GetDuelTarget()
# int
client:GetEXP()
# uint32
client:GetEXPForLevel(check_level)
# uint32
client:GetEXPModifier(zone_id, instance_version)
# float
client:GetEXPModifier(zone_id)
# float
client:GetEXPModifier()
# float
client:GetEXPPercentage()
# int
client:GetEbonCrystals()
# uint32
client:GetEndurance()
# int
client:GetEndurancePercent()
# int
client:GetEnvironmentDamageModifier()
# int
client:GetExpedition()
# Lua_Expedition
client:GetFace()
# int
client:GetFactionLevel(char_id, npc_id, race, class_, deity, faction, npc)
# int
client:GetFeigned()
# bool
client:GetGM()
# bool
client:GetGMStatus()
# int16
client:GetGroup()
# Lua_Group
client:GetGroupPoints()
# uint32
client:GetGuildPublicNote()
# std::string
client:GetHealAmount()
# int
client:GetHorseId()
# int
client:GetHunger()
# int
client:GetIP()
# uint32
client:GetIPExemption()
# int
client:GetIPString()
# std::string
client:GetInstrumentMod(spell_id)
# int
client:GetIntoxication()
# int
client:GetInventory()
# Lua_Inventory
client:GetInvulnerableEnvironmentDamage()
# bool
client:GetItemCooldown(item_id)
# uint32
client:GetItemIDAt(slot_id)
# int
client:GetLDoNLosses()
# int
client:GetLDoNLossesTheme(theme)
# int
client:GetLDoNPointsTheme(theme)
# int
client:GetLDoNWins()
# int
client:GetLDoNWinsTheme(theme)
# int
client:GetLanguageSkill(skill_id)
# int
client:GetLearnableDisciplines(min_level)
# object
client:GetLearnableDisciplines()
# object
client:GetLearnableDisciplines(min_level, max_level)
# object
client:GetLearnedDisciplines()
# object
client:GetLockoutExpeditionUUID(expedition_name, event_name)
# std::string
client:GetMaxEndurance()
# int
client:GetMemmedSpells()
# object
client:GetModCharacterFactionLevel(faction)
# int
client:GetMoney(type, subtype)
# uint32
client:GetNextAvailableDisciplineSlot(starting_slot)
# int
client:GetNextAvailableDisciplineSlot()
# int
client:GetNextAvailableSpellBookSlot()
# int
client:GetNextAvailableSpellBookSlot(start)
# int
client:GetPEQZoneFlags()
# object
client:GetPVP()
# bool
client:GetPVPPoints()
# uint32
client:GetPotionBeltItemID(slot_id)
# uint32
client:GetPotionBeltItemIcon(slot_id)
# uint32
client:GetPotionBeltItemName(slot_id)
# std::string
client:GetRaceAbbreviation()
# std::string
client:GetRaceBitmask()
# uint16
client:GetRadiantCrystals()
# uint32
client:GetRaid()
# Lua_Raid
client:GetRaidPoints()
# uint32
client:GetRawItemAC()
# int
client:GetRawSkill(skill_id)
# int
client:GetRecipeMadeCount(recipe_id)
# int
client:GetScribeableSpells()
# object
client:GetScribeableSpells(min_level, max_level)
# object
client:GetScribeableSpells(min_level)
# object
client:GetScribedSpells()
# object
client:GetSkillPoints()
# int
client:GetSkillTrainLevel(skill_id)
# uint8
client:GetSpellDamage()
# int
client:GetSpellIDByBookSlot(slot_id)
# uint32
client:GetSpentAA()
# int
client:GetStartZone()
# int
client:GetTargetRingX()
# float
client:GetTargetRingY()
# float
client:GetTargetRingZ()
# float
client:GetThirst()
# int
client:GetTotalSecondsPlayed()
# uint32
client:GetWeight()
# int
client:GetZoneFlags()
# object
client:GoFish()
# void
client:GrantAllAAPoints(unlock_level, skip_grant_only)
# void
client:GrantAllAAPoints()
# void
client:GrantAllAAPoints(unlock_level)
# void
client:GrantAlternateAdvancementAbility(aa_id, points)
# bool
client:GrantAlternateAdvancementAbility(aa_id, points, ignore_cost)
# bool
client:GrantNameChange()
# void
client:GrantPetNameChange()
# void
client:GuildID()
# uint32
client:GuildRank()
# int
client:HasAugmentEquippedByID(item_id)
# bool
client:HasDisciplineLearned(spell_id)
# bool
client:HasExpeditionLockout(expedition_name, event_name)
# bool
client:HasItemEquippedByID(item_id)
# bool
client:HasItemOnCorpse(item_id)
# bool
client:HasPEQZoneFlag(zone_id)
# bool
client:HasRecipeLearned(recipe_id)
# bool
client:HasSkill(skill_id)
# bool
client:HasSpellScribed(spell_id)
# bool
client:HasZoneFlag(zone_id)
# bool
client:Hungry()
# bool
client:InZone()
# bool
client:IncStats(type, value)
# void
client:IncreaseLanguageSkill(language_id)
# void
client:IncreaseLanguageSkill(language_id, increase)
# void
client:IncreaseSkill(skill_id)
# void
client:IncreaseSkill(skill_id, value)
# void
client:IncrementAA(aa)
# void
client:IsAutoAttackEnabled()
# bool
client:IsAutoFireEnabled()
# bool
client:IsCrouching()
# bool
client:IsDead()
# bool
client:IsDueling()
# bool
client:IsEXPEnabled()
# bool
client:IsGrouped()
# bool
client:IsInAGuild()
# bool
client:IsLD()
# bool
client:IsMedding()
# bool
client:IsNameChangeAllowed()
# bool
client:IsRaidGrouped()
# bool
client:IsSitting()
# bool
client:IsStanding()
# bool
client:IsTaskActive(task)
# bool
client:IsTaskActivityActive(task, activity)
# bool
client:IsTaskCompleted(task_id)
# bool
client:KeyRingAdd(item)
# bool
client:KeyRingCheck(item)
# bool
client:KeyRingClear()
# bool
client:KeyRingList()
# void
client:KeyRingList(c)
# void
client:KeyRingRemove(item_id)
# bool
client:Kick()
# void
client:LearnDisciplines(min_level, max_level)
# uint16
client:LearnRecipe(recipe)
# void
client:LeaveGroup()
# void
client:LoadPEQZoneFlags()
# void
client:LoadZoneFlags()
# void
client:LockSharedTask(lock)
# void
client:MarkSingleCompassLoc(in_x, in_y, in_z)
# void
client:MarkSingleCompassLoc(in_x, in_y, in_z, count)
# void
client:MaxSkill(skill_id)
# int
client:MaxSkills()
# void
client:MemSpell(spell_id, slot)
# void
client:MemSpell(spell_id, slot, update_client)
# void
client:MemmedCount()
# int
client:MovePC(zone, x, y, z, heading)
# void
client:MovePCDynamicZone(zone_id, zone_version, msg_if_invalid)
# void
client:MovePCDynamicZone(zone_name, zone_version, msg_if_invalid)
# void
client:MovePCDynamicZone(zone_name, zone_version)
# void
client:MovePCDynamicZone(zone_name)
# void
client:MovePCDynamicZone(zone_id)
# void
client:MovePCDynamicZone(zone_id, zone_version)
# void
client:MovePCInstance(zone, instance, x, y, z, heading)
# void
client:MoveZone(zone_short_name, x, y, z, heading)
# void
client:MoveZone(zone_short_name)
# void
client:MoveZone(zone_short_name, x, y, z)
# void
client:MoveZoneGroup(zone_short_name, x, y, z, heading)
# void
client:MoveZoneGroup(zone_short_name)
# void
client:MoveZoneGroup(zone_short_name, x, y, z)
# void
client:MoveZoneInstance(instance_id)
# void
client:MoveZoneInstance(instance_id, x, y, z, heading)
# void
client:MoveZoneInstance(instance_id, x, y, z)
# void
client:MoveZoneInstanceGroup(instance_id, x, y, z)
# void
client:MoveZoneInstanceGroup(instance_id, x, y, z, heading)
# void
client:MoveZoneInstanceGroup(instance_id)
# void
client:MoveZoneInstanceRaid(instance_id)
# void
client:MoveZoneInstanceRaid(instance_id, x, y, z, heading)
# void
client:MoveZoneInstanceRaid(instance_id, x, y, z)
# void
client:MoveZoneRaid(zone_short_name, x, y, z, heading)
# void
client:MoveZoneRaid(zone_short_name, x, y, z)
# void
client:MoveZoneRaid(zone_short_name)
# void
client:NotifyNewTitlesAvailable()
# void
client:NukeItem(item_num, where_to_check)
# void
client:NukeItem(item_num)
# void
client:OpenLFGuildWindow()
# void
client:PlayMP3(file)
# void
client:Popup(title, text, popup_id)
# void
client:Popup(title, text)
# void
client:Popup(title, text, popup_id, negative_id)
# void
client:Popup(title, text, popup_id, negative_id, button_type)
# void
client:Popup(title, text, popup_id, negative_id, button_type, duration)
# void
client:Popup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two)
# void
client:Popup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls)
# void
client:PushItemOnCursor(inst)
# bool
client:PutItemInInventory(slot_id, inst)
# bool
client:QuestReadBook(text, type)
# void
client:QuestReward(target, reward)
# void
client:QuestReward(target, copper, silver)
# void
client:QuestReward(target)
# void
client:QuestReward(target, copper)
# void
client:QuestReward(target, copper, silver, gold, platinum)
# void
client:QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction)
# void
client:QuestReward(target, copper, silver, gold, platinum, itemid, exp)
# void
client:QuestReward(target, copper, silver, gold, platinum, itemid)
# void
client:QuestReward(target, copper, silver, gold)
# void
client:QueuePacket(app, ack_req)
# void
client:QueuePacket(app)
# void
client:QueuePacket(app, ack_req, client_connection_status, filter)
# void
client:QueuePacket(app, ack_req, client_connection_status)
# void
client:ReadBookByName(book_name, book_type)
# void
client:RefundAA()
# void
client:ReloadDataBuckets()
# bool
client:RemoveAAPoints(points)
# bool
client:RemoveAllExpeditionLockouts(expedition_name)
# void
client:RemoveAllExpeditionLockouts()
# void
client:RemoveAlternateCurrencyValue(currency_id, amount)
# bool
client:RemoveEbonCrystals(amount)
# void
client:RemoveExpeditionLockout(expedition_name, event_name)
# void
client:RemoveItem(item_id, quantity)
# void
client:RemoveItem(item_id)
# void
client:RemoveLDoNLoss(theme_id)
# void
client:RemoveLDoNWin(theme_id)
# void
client:RemoveRadiantCrystals(amount)
# void
client:ResetAA()
# void
client:ResetAllCastbarCooldowns()
# void
client:ResetAllDisciplineTimers()
# void
client:ResetAlternateAdvancementRank(aa_id)
# void
client:ResetCastbarCooldownBySlot(slot)
# void
client:ResetCastbarCooldownBySpellID(spell_id)
# void
client:ResetDisciplineTimer(timer_id)
# void
client:ResetItemCooldown(item_id)
# void
client:ResetLeadershipAA()
# void
client:ResetTrade()
# void
client:RewardFaction(id, amount)
# void
client:Save(commit_now)
# void
client:Save()
# void
client:ScribeSpell(spell_id, slot)
# void
client:ScribeSpell(spell_id, slot, update_client)
# void
client:ScribeSpells(min_level, max_level)
# uint16
client:SendColoredText(type, msg)
# void
client:SendGMCommand(message, ignore_status)
# bool
client:SendGMCommand(message)
# bool
client:SendItemScale(inst)
# void
client:SendMarqueeMessage(type, priority, fade_in, fade_out, duration, message)
# void
client:SendMarqueeMessage(type, message, duration)
# void
client:SendMarqueeMessage(type, message)
# void
client:SendOPTranslocateConfirm(caster, spell_id)
# void
client:SendPEQZoneFlagInfo(to)
# void
client:SendPath(target)
# void
client:SendPayload(payload_id, payload_value)
# void
client:SendPayload(payload_id)
# void
client:SendSound()
# void
client:SendToGuildHall()
# void
client:SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration)
# void
client:SendWebLink(site)
# void
client:SendZoneFlagInfo(to)
# void
client:SetAAEXPModifier(zone_id, aa_modifier, instance_version)
# void
client:SetAAEXPModifier(zone_id, aa_modifier)
# void
client:SetAAEXPModifier(aa_modifier)
# void
client:SetAAEXPPercentage(percentage)
# void
client:SetAAPoints(points)
# void
client:SetAATitle(title, save_to_database)
# void
client:SetAATitle(title)
# void
client:SetAFK(afk_flag)
# void
client:SetAccountBucket(bucket_name, bucket_value)
# void
client:SetAccountBucket(bucket_name, bucket_value, expiration)
# void
client:SetAccountFlag(std)
# void
client:SetAlternateCurrencyValue(currency, amount)
# void
client:SetAnon(anon_flag)
# void
client:SetAutoLoginCharacterName(character_name)
# bool
client:SetAutoLoginCharacterName()
# bool
client:SetBaseClass(v)
# void
client:SetBaseGender(v)
# void
client:SetBaseRace(v)
# void
client:SetBindPoint(to_zone, to_instance, new_x, new_y)
# void
client:SetBindPoint(to_zone, to_instance, new_x)
# void
client:SetBindPoint(to_zone, to_instance)
# void
client:SetBindPoint()
# void
client:SetBindPoint(to_zone)
# void
client:SetBindPoint(to_zone, to_instance, new_x, new_y, new_z, new_heading)
# void
client:SetBindPoint(to_zone, to_instance, new_x, new_y, new_z)
# void
client:SetBotCreationLimit(new_creation_limit, class_id)
# void
client:SetBotCreationLimit(new_creation_limit)
# void
client:SetBotRequiredLevel(new_required_level, class_id)
# void
client:SetBotRequiredLevel(new_required_level)
# void
client:SetBotSpawnLimit(new_spawn_limit)
# void
client:SetBotSpawnLimit(new_spawn_limit, class_id)
# void
client:SetBucket(bucket_name, bucket_value)
# void
client:SetBucket(bucket_name, bucket_value, expiration)
# void
client:SetClientMaxLevel(max_level)
# void
client:SetConsumption(in_hunger, in_thirst)
# void
client:SetDeity(v)
# void
client:SetDuelTarget(c)
# void
client:SetDueling(v)
# void
client:SetEXP(set_exp, set_aaxp)
# void
client:SetEXP(set_exp, set_aaxp, resexp)
# void
client:SetEXPEnabled(is_exp_enabled)
# void
client:SetEXPModifier(exp_modifier)
# void
client:SetEXPModifier(zone_id, exp_modifier)
# void
client:SetEXPModifier(zone_id, exp_modifier, instance_version)
# void
client:SetEbonCrystals(value)
# void
client:SetEndurance(endur)
# void
client:SetEnvironmentDamageModifier(value)
# void
client:SetFactionLevel(char_id, npc_faction_id, char_class, char_race, char_deity)
# void
client:SetFactionLevel2(char_id, faction_id, char_class, char_race, char_deity, value, temp)
# void
client:SetFeigned(v)
# void
client:SetGM(v)
# void
client:SetGMStatus(new_status)
# void
client:SetHideMe(hide_me_state)
# void
client:SetHorseId(id)
# void
client:SetHunger(in_hunger)
# void
client:SetIPExemption(exemption_amount)
# void
client:SetInvulnerableEnvironmentDamage(value)
# void
client:SetItemCooldown(item_id, in_time)
# void
client:SetLDoNPoints(theme_id, points)
# void
client:SetLanguageSkill(language_id, language_skill)
# void
client:SetMaterial(slot_id, item_id)
# void
client:SetPEQZoneFlag(zone_id)
# void
client:SetPVP(v)
# void
client:SetPrimaryWeaponOrnamentation(model_id)
# void
client:SetRadiantCrystals(value)
# void
client:SetSecondaryWeaponOrnamentation(model_id)
# void
client:SetSkill(skill_id, value)
# void
client:SetSkillPoints(skill)
# void
client:SetSpellDuration(spell_id, duration)
# void
client:SetSpellDuration(spell_id, duration, level)
# void
client:SetSpellDuration(spell_id, duration, level, allow_pets)
# void
client:SetSpellDuration(spell_id)
# void
client:SetSpellDuration(spell_id, duration, level, allow_pets, allow_bots)
# void
client:SetSpellDurationGroup(spell_id, duration, level, allow_pets, allow_bots)
# void
client:SetSpellDurationGroup(spell_id, duration, level, allow_pets)
# void
client:SetSpellDurationGroup(spell_id, duration, level)
# void
client:SetSpellDurationGroup(spell_id, duration)
# void
client:SetSpellDurationGroup(spell_id)
# void
client:SetSpellDurationRaid(spell_id, duration, level)
# void
client:SetSpellDurationRaid(spell_id)
# void
client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)
# void
client:SetSpellDurationRaid(spell_id, duration)
# void
client:SetSpellDurationRaid(spell_id, duration, level, allow_pets)
# void
client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)
# void
client:SetStartZone(zone_id, x)
# void
client:SetStartZone(zone_id)
# void
client:SetStartZone(zone_id, x, y)
# void
client:SetStartZone(zone_id, x, y, z)
# void
client:SetStats(type, value)
# void
client:SetThirst(in_thirst)
# void
client:SetTint(slot_id, color)
# void
client:SetTitleSuffix(text)
# void
client:SetZoneFlag(zone_id)
# void
client:ShowZoneShardMenu()
# void
client:Signal(signal_id)
# void
client:Sit()
# void
client:Stand()
# void
client:SummonBaggedItems(bag_item_id, bag_items_table)
# void
client:SummonItem(item_id)
# void
client:SummonItem(item_id, charges, aug1, aug2, aug3)
# void
client:SummonItem(item_id, charges, aug1, aug2)
# void
client:SummonItem(item_id, charges, aug1)
# void
client:SummonItem(item_id, charges, aug1, aug2, aug3, aug4)
# void
client:SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5)
# void
client:SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, attuned)
# void
client:SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, attuned, to_slot)
# void
client:SummonItem(item_id, charges)
# void
client:SummonItemIntoInventory(item_table)
# void
client:TGB()
# bool
client:TakeMoneyFromPP(copper, update_client)
# bool
client:TakeMoneyFromPP(copper)
# bool
client:TakePlatinum(platinum, update_client)
# bool
client:TakePlatinum(platinum)
# bool
client:TaskSelector(table, ignore_cooldown)
# void
client:TaskSelector(table)
# void
client:TeleportGroupToPlayerByCharID(character_id)
# bool
client:TeleportGroupToPlayerByName(player_name)
# bool
client:TeleportRaidToPlayerByCharID(character_id)
# bool
client:TeleportRaidToPlayerByName(player_name)
# bool
client:TeleportToPlayerByCharID(character_id)
# bool
client:TeleportToPlayerByName(player_name)
# bool
client:Thirsty()
# bool
client:TrainDisc(itemid)
# void
client:TrainDiscBySpellID(spell_id)
# void
client:UnFreeze()
# void
client:UncompleteTask(task_id)
# bool
client:Undye()
# void
client:UnmemSpell(slot)
# void
client:UnmemSpell(slot, update_client)
# void
client:UnmemSpellAll(update_client)
# void
client:UnmemSpellAll()
# void
client:UnmemSpellBySpellID(spell_id)
# void
client:UnscribeSpell(slot, update_client)
# void
client:UnscribeSpell(slot)
# void
client:UnscribeSpellAll()
# void
client:UnscribeSpellAll(update_client)
# void
client:UnscribeSpellBySpellID(spell_id)
# void
client:UnscribeSpellBySpellID(spell_id, update_client)
# void
client:UntrainDisc(slot)
# void
client:UntrainDisc(slot, update_client)
# void
client:UntrainDiscAll(update_client)
# void
client:UntrainDiscAll()
# void
client:UntrainDiscBySpellID(spell_id)
# void
client:UntrainDiscBySpellID(spell_id, update_client)
# void
client:UpdateAdmin(from_database)
# void
client:UpdateAdmin()
# void
client:UpdateGroupAAs(points, type)
# void
client:UpdateLDoNPoints(theme_id, points)
# void
client:UpdateTaskActivity(task, activity, count)
# void
client:UseAugmentContainer(container_slot)
# void
client:UseDiscipline(spell_id, target_id)
# bool
client:WorldKick()
# void